extensions
Arrow
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extensions | Arrow | |
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1 | 16 | |
114 | 697 | |
0.9% | - | |
0.0 | 0.0 | |
8 days ago | 3 months ago | |
Inform 7 | GDScript | |
Creative Commons Attribution 4.0 | MIT License |
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extensions
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Tracking mentions began in Dec 2020.
Arrow
- Godot 4.1 Is Released
- Graphical Interface to create dialogs, choices etc. with custom nodes
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Arrow v2 is out!
New v2.x release introduces many quality-of-life improvements and new features, including a new History System, and a useful Character Tag System with full console, inspector, and runtime support. For more details browse change-log and the project's Wiki.
One way is to create your narrative in Arrow, then export and use it as a database for your runtime/interpreter. The official HTML-JS runtime is based on the same idea. Arrow uses this runtime to create playable exports (mainly for play-test and review). Yet it means you can use this runtime (with customization) to export text-adventures directly from the editor as well. Another way is to create multiple chapters, scenes, etc. and export them as assets for your game (e.g. each scene or branch as a dialog-tree for your RPG).
The repository and website include an overall screenshot. You can use Arrow online (web-app) and check things in action as well.
Yes, it is developed in Godot v3.x and in GD-Script (everything but the official HTML-JS runtime used by the editor to export playable files).
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Any Tips on Good Narrative Design Software for a Nonprogrammer?
JSON is just a text file with some specific conventions to be easily readable by other programs. Though, I took a look at the Inky's JSON export, and it's kinda convoluted. In your case Arrow might be a better fit. You can also consult with your programmer, since he'll be the person implementing your dialogue in game.
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Arrow: Game Narrative Design Tool
Arrow v1.0.1 is released and now has the textual save preference I promised.
The HTML-JS runtime (bundled with Arrow) is the only one currently supported.
I've recently published Arrow v1.0.0. Arrow is a handy, free, open-source tool to design game narrative, develop text-adventures, or create any other kind of nonlinear interactive storytelling document.
What are some alternatives?
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
parchment - The Interactive Fiction web app
gdext - Rust bindings for Godot 4
the-archive-public - đ§ââī¸ Public version of The Archive, the text adventure game on langworth.com, but without secrets.
tuesday-js - simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.
glulxe-httpd - đž HTTP+JSON Glulx (.ulx) interactive fiction server with session support
asyncglk - AsyncGlk: A Typescript Glk library
langterm - đšī¸ WebGL-based VT220 emulator, made as a learning example and frontend for a text adventure
gdsdecomp - Godot reverse engineering tools
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
counterfeit-monkey - Counterfeit Monkey by Emily Short
godot-google-play-billing - Godot Android plugin for the Google Play Billing library