hybrid-rendering
DxrTutorials
hybrid-rendering | DxrTutorials | |
---|---|---|
1 | 2 | |
736 | 824 | |
- | 0.0% | |
0.0 | 1.8 | |
over 2 years ago | over 2 years ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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hybrid-rendering
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Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
DxrTutorials
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Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Nvidia's tutorials: https://developer.nvidia.com/rtx/raytracing/dxr/dx12-raytracing-tutorial-part-1 https://github.com/NVIDIAGameWorks/DxrTutorials
- Best program for ray tracing? And where to find it?
What are some alternatives?
rtoy-samples - Rendertoy samples
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
GettingStartedWithRTXRayTracing - Getting Started with RTX Ray Tracing
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Hybrid-Shadows - A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bcrt - Business card raytracer rendering SoundHound's Houndify logo
WickedEngine - 3D engine with modern graphics
vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing