polar-configfile VS ActionKid

Compare polar-configfile vs ActionKid and see what are their differences.

polar-configfile

Config file parsing/writing [Haskell] (by polar-engine)

ActionKid

A video game framework for haskell (by egonSchiele)
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polar-configfile ActionKid
- -
1 48
- -
0.0 0.0
almost 8 years ago over 8 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polar-configfile

Posts with mentions or reviews of polar-configfile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning polar-configfile yet.
Tracking mentions began in Dec 2020.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing polar-configfile and ActionKid you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

call - Not an insufficient game engine

macbeth-lib - A beautiful FICS client

tateti-tateti - Meta tic-tac-toe ncurses game.

breakout - Breakout

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell