polar-configfile VS bishbosh

Compare polar-configfile vs bishbosh and see what are their differences.

polar-configfile

Config file parsing/writing [Haskell] (by polar-engine)

bishbosh

A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard (by functionalley)
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polar-configfile bishbosh
- -
1 2
- -
0.0 0.0
over 7 years ago over 2 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polar-configfile

Posts with mentions or reviews of polar-configfile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning polar-configfile yet.
Tracking mentions began in Dec 2020.

bishbosh

Posts with mentions or reviews of bishbosh. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bishbosh yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing polar-configfile and bishbosh you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

SpacePrivateers - Simple roguelike set in space

call - Not an insufficient game engine

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

macbeth-lib - A beautiful FICS client

rattletrap - :car: Parse and generate Rocket League replays.

tateti-tateti - Meta tic-tac-toe ncurses game.

chessIO - Fast haskell chess move generator library and console UCI frontend

breakout - Breakout

spanout - A breakout clone written in Haskell

ixshader - A shallow embedding of the OpenGL Shading Language in Haskell

ActionKid - A video game framework for haskell