HPX
assimp
HPX | assimp | |
---|---|---|
15 | 37 | |
2,419 | 10,283 | |
0.5% | 0.8% | |
9.8 | 9.5 | |
1 day ago | about 11 hours ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HPX
- Does anyone know any good open source project to optimize?
- Looking for projects to contribute to
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What are some C++ projects with high quality code that I can read through?
https://github.com/STEllAR-GROUP/hpx Modern C++ concepts incorporated in a threading library. Lots of useful techniques used in there and we are trying to keep our code base very tidy. Feel free to chime in our libera channel #ste||ar if you have any questions.
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Any C++ open source projects for beginners?
https://github.com/STEllAR-GROUP/hpx Welcoming community + we have been part of GSoC for 4-5 years now so feel free to apply there when it opens ;)
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Getting started with first HPC project
You definitely do not want to learn Boost, trust me. The cudatoolkit is fine, HPX is great, so are Dask, and Ray. I do not recommend MPI unless those computers you have use InfiniBand.
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Questions about writing my own CFD code
I found this interesting library that might fit your goal.
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John "God" Carmack: C++ with a C flavor is still the best (also: Python performance "keeps hitting me in the face")
I personally like the ideas in Parallelism v2 TS, which is available in for libstdc++ 11 onwards. The reference implementation is a library named Vc (afaik Vc is the most popular SIMD library for C++), and this has also been implemented in recent versions of HPX.
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Is there any good reason not to build an open-source C++ project on Intels oneTBB?
I am aware of DAGs of task based threading library like Taskflow and HPX however the benefit they have is not obvious to me, as the following sequential section depends on the parallel part being completed fully. If you want to suggest elaboration on the benefits of this approach would be welcome.
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How to publish a paper about my own C++ software
Github: https://github.com/STEllAR-GROUP/hpx
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Would anyone be interested in an HPC coroutine library for MPI?
We're working on something similar, but based on sender/receiver in HPX (a lightweight threading runtime) and DLA-Future (distributed linear algebra currently based on (HPX) futures; based on sender/receiver in the future). With senders-as-awaitables this would also get you coroutine support for asynchronous MPI calls for free. We don't have that yet, but it's planned. In the meantime libunifex should be able to fill in the gaps.
assimp
- The Asset-Importer-Lib Minor Release Version 5.3.0 is out
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Scene organization
If you just want to load other data in a relatively simple fashion, assimp https://www.assimp.org supports loading a bunch of different formats and is pretty easy to use.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Issues with Assimp Loader and Bones
I ran into what sounds like a similar problem a few months ago. It turns out this was an assimp bug: https://github.com/assimp/assimp/issues/1974
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What is the best way to read .3DS files?
You could give assimp a go (there is a python version) i've used it for 3DS before then you can export to something else. https://github.com/assimp/assimp/blob/master/port/PyAssimp/README.md
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How can I retrieve normal scale and occlusion strength properties from GLTF 2.0 PBR materials using Assimp?
I have checked the source code for GLTF for this and it is not handled by Assimp. I created an issue as in their Github.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
Assimp is your friend
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
There is probably some library more specific to your use case, but you can use assimp to load 3d models in C++.
What are some alternatives?
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
tinyobjloader - Tiny but powerful single file wavefront obj loader
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
libcds - A C++ library of Concurrent Data Structures
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
Boost.Compute - A C++ GPU Computing Library for OpenCL
ozz-animation - Open source c++ skeletal animation library and toolset
ArrayFire - ArrayFire: a general purpose GPU library.
tilck - A Tiny Linux-Compatible Kernel