toast
Rust-CUDA
toast | Rust-CUDA | |
---|---|---|
3 | 37 | |
43 | 2,897 | |
- | 2.8% | |
1.5 | 0.0 | |
7 days ago | 6 months ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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toast
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How Many Lines of C It Takes to Execute a and B in Python?
I have a real life example in this commit: https://github.com/hpc4cmb/toast/pull/380/commits/a38d1d6dbc...
Replacing 2 lines of python code (with tens of glue code in Numba) with hundreds lines of C++ with glue code.
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C++ is making me depressed / CUDA question
If you just want to do a matrix multiplication with CUDA (and not inside some CUDA code), you should use cuBLAS rather than CUTLASS (here is some wrapper code I wrote and the corresponding helper functions if your difficulty is using the library rather than linking it / building), it is a fairly straightforward BLAS replacement (it can be a pain to install but that is life with C++/nvidia).
- A new programming language for high-performance computers
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
anydsl - Meta project to quickly build dependencies
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
atl - A Tensor Language
wgpu - A cross-platform, safe, pure-Rust graphics API.
nalgebra - Linear algebra library for Rust.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
Halide - a language for fast, portable data-parallel computation
CUDA.jl - CUDA programming in Julia.
verified-scheduling
GLSL - GLSL Shading Language Issue Tracker
phobos-next - Various generic reusable D code.
WeasyPrint - The awesome document factory