hotham
cpal
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hotham | cpal | |
---|---|---|
8 | 11 | |
378 | 2,419 | |
1.3% | 3.5% | |
4.7 | 7.8 | |
about 2 months ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hotham
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[MEDIA] New stress test of Rust based game engine for the Quest 2 - 873,275 verts @ ~7ms
Looks great. I assume it uses https://github.com/leetvr/hotham?
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wgpu-openxr-example: a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)
That being said, as implemented, this only works for desktop; getting it working on a standalone should be possible, but I've not looked into it that much - for that, you may be interested in Hotham.
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A rust based, XR first, and real-time collaboration game engine idea.
Shameless plug, but I've built a reasonably usable, open source, OpenXR based game engine in Rust called Hotham. I'm definitely interested in real-time collaboration and really nailing the asset pipeline problem. If this is something you're interested in collaborating on, please let me know!
- Hotham: A game engine for standalone VR written in Rust
- Hotham: A framework for creating standalone VR experiences
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[MEDIA] Hotham VR Engine demo
Also considering checking out and staring the GitHub repo: https://github.com/leetvr/hotham
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What’s everyone working on this week (including AoC, 51/2021)?
This week I am adding that most annoying of game engine systems, GUI, to Hotham, a game engine for standalone VR devices I've been working on this year.
cpal
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What's everyone working on this week (22/2023)?
debugging this nightmare bc its blocking my hobby project. by far the most fucked up issue ive encountered since i started rust.
- Nannou – An open-source creative-coding framework for Rust
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Creating an Audio File Player from scratch
There is a cross-platform audio library for Rust: cpal https://github.com/rustaudio/cpal
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Read the voice from the microphone for accessibility
cpal crate should work fine for this use case, though it might be unnecessarily low-level for your use case.
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Modify pitch and volume while a sound file is playing
I had to do something similar to this a while back. I used cpal.
- RustAudio/cpal: Cross-platform audio I/O library in pure Rust
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What’s everyone working on this week (including AoC, 51/2021)?
Working on a live performance software that would let our band have live real-time practices over the internet. Top priority is minimum latency, so I'm trying to hook it up through ASIO. Not much luck yet. I've tried cpal, but I've run into numerous known random bugs (and some versions don't compile for me). At least I confirmed that I can push the audio through a TCP socket successfully.
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How to read out decibels from default audio input device?
With https://github.com/RustAudio/cpal you can access the microphone in a cross platform way, but you’ll get values of range [-1,1] out only. To calculate absolute decibels you would need to calibrate for your specific microphone with a known source.
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How can I visualize currently playing audio in Linux?
source of example
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Hey Rustaceans! Got an easy question? Ask here (7/2021)!
you need to use a "loopback" device, as shown here - https://github.com/RustAudio/cpal/pull/478 (note, ive only tested this on windows - if its not supported on linux you could always plug your sound card output into its line-in/mic jack)
What are some alternatives?
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
rodio - Rust audio playback library
doukutsu-rs - A faithful and open-source remake of Cave Story's engine written in Rust
swyh-rs - Stream What You Hear written in rust, inspired by SWYH.
bevy - A refreshingly simple data-driven game engine built in Rust
rubato - An asyncronous resampling library written in Rust
ctrlg - A command line context switcher, written in Rust :crab:
openal-rs
LibRapidRust - An optimised derivative of the LibRapid C++ library. Made with love for mathematics and computer science.
rust-vst2 - VST 2.4 API implementation in rust. Create plugins or hosts.
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
sudo.rs