hlua
mun
hlua | mun | |
---|---|---|
3 | 26 | |
496 | 1,757 | |
- | 1.1% | |
0.0 | 7.3 | |
over 4 years ago | 5 days ago | |
C | Rust | |
MIT License | GNU General Public License v3.0 or later |
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hlua
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Are there any embeddable languages in rust?
The C++ language doesn’t embed Lua, various game engines (and other applications) written in C++ do, using an API binding that provides a C++ wrapper around Lua’s underlying C API. Well there are Lua bindings for Rust as well (as a randomly selected example see hlua), and there are bindings for several other languages as well (like Python).
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Rust's interface to the Lua programming language is called 'mlua'. not Lust. This should get fixed.
There's an older binding called hlua https://github.com/tomaka/hlua
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
mun
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Hotswapping on native languages?
Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable: https://mun-lang.org/.
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Best language to use as a scripting lang for my rust app
Perhaps https://mun-lang.org? Might be a bit raw for your needs tho.
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Mun v0.4.0 released
But that’s not all! In total, this release contains 111 pull requests made by 5 of our community contributors and our two Core Team members & Dependabot. Thanks for having our back! For a full list have a look at the changelog, but the main improvements are:
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Mun v0.4.0: a statically-typed scripting language like Rust, written in Rust
Whenever I read about Mun, I'm always really, really intrigued… Until I remember that it currently has no string type and support for one is not currently planned. That's a bit of a shame, IMHO, because otherwise, this looks great!
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Wren is a small, fast, class-based concurrent scripting language
There's mun [1] which is statically typed and AOT compiled.
1: https://github.com/mun-lang/mun
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Lessons from Writing a Compiler
From the reverse-dependencies of the salsa crate, the (archived) Lark compiler used it and the Mun compiler uses it.
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(async) Rust doesn't have to be hard
I notice that there are projects like mun trying to achieve a similar goal, but I'm kind of curious why they are not getting much attention from the community.
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Rust Is Hard, Or: The Misery of Mainstream Programming
Have you heard of https://mun-lang.org/ ?
It's an embeddable scripting language with the goal of being a Rust-like language that supports hot reloading of functions AND data. To achieve the latter, it uses GC'ed memory such that memory can easily be mapped when the memory's type changes.
It's still in early development but maybe one day will serve your needs :)
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After working on our Godot + Rust game fulltime for one year it is now up on Steam
In terms of pure Rust engines/frameworks it seems the overall "problem" is lack of scripting, at least from my perspective. Mun seemed extremely interesting, but since even the project itself says "don't use it" I guess it's not a real option, and considering the amount of time we spent on the GDScript/Rust integration I'm a little worried that rolling something more custom would be even less efficient.
- Python interpreter written in rust reaches 10000 commits
What are some alternatives?
Rhai - Rhai - An embedded scripting language for Rust.
rust-lua - Safe Rust bindings to Lua 5.1
rune - An embeddable dynamic programming language for Rust.
rlua - High level Lua bindings to Rust
janet - A dynamic language and bytecode vm
td_rlua - Zero-cost high-level lua 5.3 wrapper for Rust
lobster - The Lobster Programming Language
rust-lua53 - Lua 5.3 bindings for Rust
RustPython - A Python Interpreter written in Rust
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
tl - The compiler for Teal, a typed dialect of Lua