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The C++ language doesn’t embed Lua, various game engines (and other applications) written in C++ do, using an API binding that provides a C++ wrapper around Lua’s underlying C API. Well there are Lua bindings for Rust as well (as a randomly selected example see hlua), and there are bindings for several other languages as well (like Python).
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It's not quite there yet, but https://mun-lang.org/ is a project I'm watching with great interest.
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At it's most basic you could make a really simple interpreter by just doing such a thing, and there is essentially already such a simple language like that built for/in rust called Duckscript (rust has a surprisingly large number of little embedded languages), and that would be completely and entirely sufficient for many purposes, though if you want speed then you'll need to JIT or AOT the code, which is why wasm is so handy as you can interpret or JIT (or even AOT it with wasmer) without the much larger overhead of a, for example, javascript or java embedded runtime.