hlua
gluon
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hlua | gluon | |
---|---|---|
3 | 14 | |
496 | 3,108 | |
- | 1.3% | |
0.0 | 7.6 | |
over 4 years ago | about 2 months ago | |
C | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hlua
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Are there any embeddable languages in rust?
The C++ language doesn’t embed Lua, various game engines (and other applications) written in C++ do, using an API binding that provides a C++ wrapper around Lua’s underlying C API. Well there are Lua bindings for Rust as well (as a randomly selected example see hlua), and there are bindings for several other languages as well (like Python).
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Rust's interface to the Lua programming language is called 'mlua'. not Lust. This should get fixed.
There's an older binding called hlua https://github.com/tomaka/hlua
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
gluon
- Gluon is a static, type inferred and embeddabble language written in Rust
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Embeddable Scripting Language for Embedded Rust
A colleague of mine used https://github.com/gluon-lang/gluon with great success in our rust projects. Although it probably can't run in a no_std environment.
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Aside from these, if you want some inspiration for a production-grade language built in Rust, you might want to go through the source code of Starlark and Gluon.
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Modules and Imports
Some languages, like Zig and Gluon have an import expression, where the imported symbols are under a local constant's name. Gluon then also supports destructuring, and Zig has had multiple proposals for years about it, none of which are canon. That is, code like this:
- Gluon: A New Node.js Framework to Create Desktop Apps
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
- Gluon: A static, type inferred and embeddable language written in Rust
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Fornjot – The world needs another CAD program
This should be a good use-case for rust-based scripting languages, I think.
I loosely followed a project of that kind a while ago, I don't quite remember if it was Gluon [0] or Dyon [1]. Not sure if these are still active, or if another competitor showed up in meantime.
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[0] https://github.com/gluon-lang/gluon
[1] https://github.com/PistonDevelopers/dyon
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Dynamic language extensions for Rust?
Or if you wanted something more Rust-native, you could try Gluon.
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Which scripting languages work well embedded with Rust?
Gluon
What are some alternatives?
Rhai - Rhai - An embedded scripting language for Rust.
toolkit-rust
rust-lua - Safe Rust bindings to Lua 5.1
rlua - High level Lua bindings to Rust
protect-endpoints - Authorization extension for popular web-frameworks to protect your endpoints
td_rlua - Zero-cost high-level lua 5.3 wrapper for Rust
duckscript - Simple, extendable and embeddable scripting language.
rust-lua53 - Lua 5.3 bindings for Rust
mun - Source code for the Mun language and runtime.
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
rune - An embeddable dynamic programming language for Rust.