hitsumabushi VS glfw

Compare hitsumabushi vs glfw and see what are their differences.

hitsumabushi

Run Go programs (almost) everywhere (by hajimehoshi)
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hitsumabushi glfw
1 3
172 1,514
- 1.1%
7.8 6.5
3 months ago 11 days ago
C C
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hitsumabushi

Posts with mentions or reviews of hitsumabushi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Compiling a Go program into a native binary for Nintendo Switchâ„¢
    3 projects | dev.to | 3 Jan 2022
    Previously, we compiled a Go program into a WebAssembly and then converted it into C++ files to make it run on Nintendo Switch. Now, I have succeeded in compiling a Go program into a native binary for Nintendo Switch, and also running a game there. I replaced system calls with C function calls using the -overlay option. Also, I have developed a new package Hitsumabushi to generate JSON content for this.

glfw

Posts with mentions or reviews of glfw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-09.
  • Understand how to use C libraries in Go, with CGO
    3 projects | dev.to | 9 Oct 2023
    And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
  • 3D graphics library
    10 projects | /r/golang | 28 Aug 2022
    I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
  • What libraries would allow drawing windowless overlays?
    3 projects | /r/golang | 31 Aug 2021

What are some alternatives?

When comparing hitsumabushi and glfw you can also consider the following projects:

go2cpp - A converter from Go to C++

gl - Go bindings for OpenGL (generated via glow)

gofl - Generic Free List implementation to reuse memory and avoid allocations

mathgl - A pure Go 3D math library.

goxjs/gl - Go cross-platform OpenGL bindings.

goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.

go-wlroots - Go binding for wlroots

SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation

fauxgl - Software-only 3D renderer written in Go.

go-sdl2 - SDL2 binding for Go

go-webgpu - Go bindings for WebGPU, a safe & cross-platform GPU abstraction

Ebiten - Ebitengine - A dead simple 2D game engine for Go