glfw
Go bindings for GLFW 3 (by go-gl)
goxjs/glfw
Go cross-platform glfw library for creating an OpenGL context and receiving events. (by goxjs)
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glfw | goxjs/glfw | |
---|---|---|
3 | - | |
1,508 | 80 | |
1.4% | - | |
6.7 | 0.0 | |
2 days ago | 10 months ago | |
C | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glfw
Posts with mentions or reviews of glfw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-09.
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
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3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
- What libraries would allow drawing windowless overlays?
goxjs/glfw
Posts with mentions or reviews of goxjs/glfw.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning goxjs/glfw yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing glfw and goxjs/glfw you can also consider the following projects:
gl - Go bindings for OpenGL (generated via glow)
mathgl - A pure Go 3D math library.
goxjs/gl - Go cross-platform OpenGL bindings.
go-wlroots - Go binding for wlroots
darktile - :waning_crescent_moon: Darktile is a GPU rendered terminal emulator designed for tiling window managers.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
engo - Engo is an open-source 2D game engine written in Go.
fauxgl - Software-only 3D renderer written in Go.
g3n - Go 3D Game Engine (http://g3n.rocks)