hikogui
micrologger
hikogui | micrologger | |
---|---|---|
15 | 1 | |
742 | 0 | |
1.8% | - | |
8.6 | 10.0 | |
6 days ago | over 3 years ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hikogui
- uni-algo v1.0.0: Modern Unicode Library
- Compile-time type registration
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Semaphore and Mutex favoring awake threads
See my own implementation: https://github.com/hikogui/hikogui/blob/main/src/hikogui/concurrency/unfair_mutex.hpp
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Issues with reporting bugs with msvc static analyser.
Yes, it is an open source project for a cross platform retained GUI library with a modern c++20 API. https://github.com/hikogui/hikogui
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Visual Studio 2022 version 17.5 Preview 2
With some growing pains on configuring CMake, I was able to converted a single header file in my project github.com/hikogui/hikogui/ to a module interface file, but it hit an ICE immediately. Of course I reported it, including a crash dump, and a project-branch.
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What is the maximum number of texture2D's I can have in a single texture array uniform binding?
Look at all the pipeline_SDF source files at https://github.com/hikogui/hikogui/tree/main/src/hikogui/GFX
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HikoGUI v0.7.0, A fast desktop application GUI library in C++20. (BSL license)
Here is the fragment shader: https://github.com/hikogui/hikogui/blob/main/shaders/pipeline_SDF.frag
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New Unicode library
Here is the tool to create de-duplicated table and index table from the unicode database: https://github.com/hikogui/hikogui/blob/main/tools/generate_unicode_data.py
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Is there any MIT/BSD licensed UI framework for C++ ?
Thank you for mentioning HikoGUI.
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What's your favorite way to crash your application?
On windows, you can even use just-in-time-debugging (enabled with registry key), which brings up a dialogue when the application crashes to select a debugger to attach to the "crashed" application. But for this to work correctly you need to do some fanzy things. See: https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger.hpp and https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger_win32.cpp
micrologger
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Creating a logging library
Check out this logging library: https://github.com/Breakthru/micrologger
What are some alternatives?
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
glog - C++ implementation of the Google logging module
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
uni-algo - Unicode Algorithms Implementation for C/C++
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
Elements C++ GUI library - Elements C++ GUI library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ares - ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
nanogui - Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL