heyoka
cnl
heyoka | cnl | |
---|---|---|
4 | 4 | |
190 | 619 | |
- | - | |
9.8 | 4.1 | |
8 days ago | 4 months ago | |
C++ | C++ | |
Mozilla Public License 2.0 | Boost Software License 1.0 |
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heyoka
- heyoka 0.15 [LLVM-based ODE integrator]
- heyoka: C++ library for ODE integration via Taylor's method and LLVM
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Solving Differential Equations with LLVM
Hello,
I have recently released version 0.3.0 of heyoka, a C++17 library for the numerical integration of ordinary differential equations (ODEs) using Taylor's method. The library uses automatic differentiation techniques and just-in-time compilation via LLVM to synthesize at runtime highly efficient and accurate numerical integrators.
Additional features include batch mode support to take full advantage of SIMD instructions in modern processors, and support for extended-precision computations using 80-bit and 128-bit floating-point types (if supported by the hardware/software platform).
The github page is here:
https://github.com/bluescarni/heyoka
The (WIP) documentation is available here:
https://bluescarni.github.io/heyoka/
Python bindings (via pybind11) are also available:
https://github.com/bluescarni/heyoka.py
cnl
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Could fixed-point be introduce into C++26? If so would it be through language, library or both?
There was https://github.com/johnmcfarlane/fixed_point as a proposal. And now this repo recommends to go for https://github.com/johnmcfarlane/cnl for better version.
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cnl library and scaled_integer
I am looking at the following library and I can't understand how to properly use it, or if my assumptions are not correct. https://github.com/johnmcfarlane/cnl
- fixedmath c++17 library
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Float division
For instance: Compositional Numeric Library
What are some alternatives?
libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
wide-integer - Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.
heyoka.py - Python library for ODE integration via Taylor's method and LLVM
fixed_math - FixedMath: A High-Performance C++17 Library for Fixed-Point 48.16 Arithmetic
SwiftAA - The most comprehensive collection of accurate astronomical algorithms in (C++, Objective-C and) Swift.
fpm - C++ header-only fixed-point math library
fccf - fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
crunchy-bytes - C++ 17 Schema Serialization Library
GLM - OpenGL Mathematics (GLM)
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
ode - Blogpost and web demos about numerical solutions to ODEs
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢