herebedragons VS OpenVDB

Compare herebedragons vs OpenVDB and see what are their differences.

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herebedragons OpenVDB
- 56
1,715 2,425
- 2.1%
7.3 8.6
about 1 month ago 3 days ago
C C++
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

herebedragons

Posts with mentions or reviews of herebedragons. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning herebedragons yet.
Tracking mentions began in Dec 2020.

OpenVDB

Posts with mentions or reviews of OpenVDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.

What are some alternatives?

When comparing herebedragons and OpenVDB you can also consider the following projects:

Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

OpenSceneGraph - OpenSceneGraph git repository

OpenSubdiv - An Open-Source subdivision surface library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

urho3d - Game engine

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio