hebi VS auto-traffic-control

Compare hebi vs auto-traffic-control and see what are their differences.

hebi

A highly customizable snake clone made in Rust with the Bevy engine, named after the Japanese word for snake, 蛇. (by ElnuDev)

auto-traffic-control

A video game for programmers about safely routing planes to an airport 🛬 (by jdno)
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hebi auto-traffic-control
3 2
83 133
- -
0.0 3.5
about 2 years ago 9 months ago
Rust Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hebi

Posts with mentions or reviews of hebi. We have used some of these posts to build our list of alternatives and similar projects.

auto-traffic-control

Posts with mentions or reviews of auto-traffic-control. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-14.
  • Java Multithreading Experience
    1 project | /r/javahelp | 30 Mar 2023
    I encourage you to write some sketches or toys explicitly using multithreading before introducing it into your work's codebase. For me, that most recently involved writing a game client for jdno's air traffic control simulator.
  • Auto Traffic Control – A gRPC Programming Air Traffic Control Game
    3 projects | news.ycombinator.com | 14 Aug 2022
    heh, I'm surprised it didn't include the automatic HN front-page keyword "... in Rust" https://github.com/jdno/auto-traffic-control/blob/main/Cargo...

    but, seriously, I wondered if one needed to deal with waypoints, but it seems that no, they are liberally available: https://auto-traffic-control.com/docs/coordinates#routing-gr...

    I like Zachtronics games as much as the next crazy person, but the thought of having to implement this for a game gives me anxiety

What are some alternatives?

When comparing hebi and auto-traffic-control you can also consider the following projects:

bevy_text_mesh - A bevy 3D text mesh generator for displaying text

bevy_chess - Chess demo in Bevy

MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam

Kataster - A single screen space shooter developed in Rust with 'bevy' and 'bevy_xbpd'

RustyRustLessons - It contains all the basics concepts of rust in just six lesson only and you can learn each lesson by changing branch to each lesson.

not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.

wombat - Cross platform gRPC client

gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)