GLUT VS freetype2

Compare GLUT vs freetype2 and see what are their differences.

GLUT

Haskell bindings to GLUT (by haskell-opengl)

freetype2

My personal branch of the freetype2 source code (by dagit)
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GLUT freetype2
1 1
60 15
- -
3.9 0.0
4 months ago over 1 year ago
Haskell C
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLUT

Posts with mentions or reviews of GLUT. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-23.

freetype2

Posts with mentions or reviews of freetype2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-11.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

What are some alternatives?

When comparing GLUT and freetype2 you can also consider the following projects:

gloss - Painless 2D vector graphics, animations and simulations.

X11 - A Haskell binding to the X11 graphics library.

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

raylib - A simple and easy-to-use library to enjoy videogames programming

GLFW-b - Haskell bindings to GLFW

GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas

luminance - Type-safe, type-level and stateless Haskell graphics framework

free-game - The free game engine

plots - Haskell plotting library

hayland - DEPRECATED Haskell bindings for the Wayland library

glade

OpenGL - Haskell bindings to OpenGL