haskanoid VS ActionKid

Compare haskanoid vs ActionKid and see what are their differences.

haskanoid

A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support. (by ivanperez-keera)

ActionKid

A video game framework for haskell (by egonSchiele)
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haskanoid ActionKid
3 -
270 48
- -
8.0 0.0
about 1 year ago over 8 years ago
Haskell Haskell
LicenseRef-OtherLicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haskanoid

Posts with mentions or reviews of haskanoid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

ActionKid

Posts with mentions or reviews of ActionKid. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ActionKid yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing haskanoid and ActionKid you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

breakout - Breakout

affection

tateti-tateti - Meta tic-tac-toe ncurses game.

dominion - A Dominion simulator in Haskell

dice - Simplistic D&D style dice-rolling system.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Monadius - 2-D arcade scroller

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell