hapi-rs
blackjack
hapi-rs | blackjack | |
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1 | 23 | |
60 | 1,384 | |
- | - | |
4.8 | 2.1 | |
about 1 month ago | about 1 month ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hapi-rs
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A complete overhaul of Blackjack's 3d viewport with custom wgpu drawing
Hey, impressive progress! I’m looking for something similar for my hapi-rs library. I found rend3 and it looks very promising, but I found that it’s incredibly slow to compile even the examples it ships with. It takes up to 8 seconds after a code change, on a 12 core Xeon. I wonder if it’s rend3 or wgpu (or both) to blame? What’s your experience with it?
blackjack
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Exploring Options for Dynamic Code Changes in Rust without Recompilation (hot reloading)
My specific use case? That would be this: https://github.com/setzer22/blackjack
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`lox` - a fast polygon mesh library with different mesh data structures and traits to abstract over those
Very nice! I too have worked on implementing mesh data structures in Rust as part of my project https://github.com/setzer22/blackjack
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What is missing in the rust game dev universe?
Reasons why this would be great: - Interoperability between different libraries (importers, exporters, procedural mesh transformations, renderers, slicers, geometry analysis, etc.) - As a "backend" for projects like blackjack
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What is a good 3D modeling software for beginners(FREE)?
Blackjack https://github.com/setzer22/blackjack a procedural modelling application; node-driven interface where you can compose operations to create a 3d mesh in a non-destructive way.
- New Blackjack PR/Release brings in gizmos to make editing your procedural models more fun
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I've combined 2D and 3D renderer in my Python engine
Very impressive. Looks similar in some respects to: https://github.com/setzer22/blackjack
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Blackjack, the rusty procedural 3d modeler 🦀 continues to grow with new features! Here's the latest PR with the changelog
was going to ask why lua? but then i saw you already had https://github.com/setzer22/blackjack/blob/main/doc/why_lua.md
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Visual Effects for the Indian Blockbuster “RRR” made entirely in Blender
Speaking of Houdini, https://github.com/setzer22/blackjack is an excellent open source alternative that loses a ton of cruft and is scriptable in Lua. I highly recommend checking it out if this is your kind of thing
What are some alternatives?
rustc-perf - Website for graphing performance of rustc
wgpu - A cross-platform, safe, pure-Rust graphics API.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
blackjack - A procedural, node-based modelling tool, made in rust 🦀
OpenSubdiv - An Open-Source subdivision surface library.
windowjs - Window.js is an open-source Javascript runtime for desktop graphics programming.
DoodleCSS - A simple hand drawn HTML/CSS theme
deeplinks - Simple deep links to any selection of text on your website.
MLPP - A library created to revitalize C++ as a machine learning front end. Per aspera ad astra.
organization - The repository for the group policies, style guides, and easy access to the projects statuses
lox - Threading and Multiprocessing made easy.
lox - Fast polygon mesh library with different data structures and traits to abstract over those.