handlebars-rust
winsafe
handlebars-rust | winsafe | |
---|---|---|
12 | 41 | |
1,202 | 440 | |
- | - | |
8.1 | 9.5 | |
about 1 month ago | 7 days ago | |
Rust | Rust | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
handlebars-rust
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Introducing SQLPage : write websites entirely in SQL
handlebars to create the HTML templates of all the built-in components
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Server-side rendering in Rust - a Dall.E use-case
handlebars-rust, based on Handlebars
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Full-Stack-Rust: Which approach in Frontend?
Handlebars/guide/#what-is-handlebars)
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I made a template sync tool!
filling out templates inside files using Handlerbars
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Hey Rustaceans! Got an easy question? Ask here (51/2021)!
Would Handlebars-Rust be good for parsing non-Rust files? Or is there another templating engine built in Rust that I should use?
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Is Rust's Handlebars implementation the right tool for this?
I am learning Rust currently, so to improve my skills, I am considering using its Handlebars implementation.
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Deploy a Jamstack site on AWS Lambda with API Gateway in 10 minutes or less 💨
If you paid attention to the function code above, it might have occurred to you that the assets we serve don't have to be completely static. For example we could instead embed a handlebars template or similar & render it with the handlebars crate, allowing us "semi-dynamic" content for lack of a better name.
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Basic CRUD with rust using tide - front-end with tera
Tera is a templating engine, inspired by Jinja2 and Django. There are other options like handlerbars and askama, but in this case I prefer to use tera because I'm familiarized with the syntax.
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Accessing Handlebars variables in an outer scope
This weekend I learned some unfamiliar behaviors with the way Handlebars handles nested variable scopes. I typically use Handlebars via the handlebars-rust implementation which aims to maintain nearly one to one compatibility with the JavaScript implementation. They have block scope helpers such as #each and #with, both of which create an inner scope for variable resolution. Unfortunately, the syntax can be quite unintuitive for accessing outer scope once in those nested scopes.
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What's everyone working on this week (26/2021)?
I have been tweaking and fixing issues with newline stripping feature for handlebars: https://github.com/sunng87/handlebars-rust/pull/448/files
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
tera - A template engine for Rust based on Jinja2/Django
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
askama - Type-safe, compiled Jinja-like templates for Rust
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
sycamore - A library for creating reactive web apps in Rust and WebAssembly
rust-psvita - Project to build PS Vita apps in rust
tide-tera
kube - Rust Kubernetes client and controller runtime
warp-git - Testbed for using warp to serve a git repository
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻