handlebars-rust
tokio
handlebars-rust | tokio | |
---|---|---|
12 | 196 | |
1,202 | 24,761 | |
- | 1.8% | |
8.1 | 9.5 | |
about 1 month ago | 5 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
handlebars-rust
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Introducing SQLPage : write websites entirely in SQL
handlebars to create the HTML templates of all the built-in components
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Server-side rendering in Rust - a Dall.E use-case
handlebars-rust, based on Handlebars
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Full-Stack-Rust: Which approach in Frontend?
Handlebars/guide/#what-is-handlebars)
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I made a template sync tool!
filling out templates inside files using Handlerbars
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Hey Rustaceans! Got an easy question? Ask here (51/2021)!
Would Handlebars-Rust be good for parsing non-Rust files? Or is there another templating engine built in Rust that I should use?
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Is Rust's Handlebars implementation the right tool for this?
I am learning Rust currently, so to improve my skills, I am considering using its Handlebars implementation.
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Deploy a Jamstack site on AWS Lambda with API Gateway in 10 minutes or less 💨
If you paid attention to the function code above, it might have occurred to you that the assets we serve don't have to be completely static. For example we could instead embed a handlebars template or similar & render it with the handlebars crate, allowing us "semi-dynamic" content for lack of a better name.
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Basic CRUD with rust using tide - front-end with tera
Tera is a templating engine, inspired by Jinja2 and Django. There are other options like handlerbars and askama, but in this case I prefer to use tera because I'm familiarized with the syntax.
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Accessing Handlebars variables in an outer scope
This weekend I learned some unfamiliar behaviors with the way Handlebars handles nested variable scopes. I typically use Handlebars via the handlebars-rust implementation which aims to maintain nearly one to one compatibility with the JavaScript implementation. They have block scope helpers such as #each and #with, both of which create an inner scope for variable resolution. Unfortunately, the syntax can be quite unintuitive for accessing outer scope once in those nested scopes.
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What's everyone working on this week (26/2021)?
I have been tweaking and fixing issues with newline stripping feature for handlebars: https://github.com/sunng87/handlebars-rust/pull/448/files
tokio
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
tokio - An asynchronous runtime for Rust
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Top 10 Rusty Repositories for you to start your Open Source Journey
3. Tokio
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API Gateway, Lambda, DynamoDB and Rust
The AWS SDK makes use of the async capabilities in the Tokio library. So when you see async in front of a fn that function is capable of executing asynchronously.
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The More You Gno: Gno.land Monthly Updates - 6
Petar is also looking at implementing concurrency the way it is in Go to have a fully functional virtual machine as it is in the spec. This would likely attract more external contributors to developing the VM. One advantage of Rust is that, with the concurrency model, there is already an extensive library called Tokio which he can use. Petar stresses that this isn’t easy, but he believes it’s achievable, at least as a research topic around determinism and concurrency.
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Consuming an SQS Event with Lambda and Rust
Another thing to point out is that async is a thing in Rust. I'm not going to begin to dive into this paradigm in this article, but know it's handled by the awesome Tokio framework.
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netcrab: a networking tool
So I started by using Tokio, a popular async runtime. The docs and samples helped me get a simple outbound TCP connection working. The Rust async book also had a lot of good explanations, both practical and digging into the details of what a runtime does.
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Thread-per-Core
Regarding the quote:
> The Original Sin of Rust async programming is making it multi-threaded by default. If premature optimization is the root of all evil, this is the mother of all premature optimizations, and it curses all your code with the unholy Send + 'static, or worse yet Send + Sync + 'static, which just kills all the joy of actually writing Rust.
Agree about the melodramatic tone. I also don't think removing the Send + Sync really makes that big a difference. It's the 'static that bothers me the most. I want scoped concurrency. Something like <https://github.com/tokio-rs/tokio/issues/2596>.
Another thing I really hate about Rust async right now is the poor instrumentation. I'm having a production problem at work right now in which some tasks just get stuck. I wish I could do the equivalent of `gdb; thread apply all bt`. Looking forward to <https://github.com/tokio-rs/tokio/issues/5638> landing at least. It exists right now but is experimental and in my experience sometimes panics. I'm actually writing a PR today to at least use the experimental version on SIGTERM to see what's going on, on the theory that if it crashes oh well, we're shutting down anyway.
Neither of these complaints would be addressed by taking away work stealing. In fact, I could keep doing down my list, and taking away work stealing wouldn't really help with much of anything.
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PHP-Tokio – Use any async Rust library from PHP
The PHP <-> Rust bindings are provided by https://github.com/Nicelocal/ext-php-rs/ (our fork of https://github.com/davidcole1340/ext-php-rs with a bunch of UX improvements :).
php-tokio's integrates the https://revolt.run event loop with the https://tokio.rs event loop; async functionality is provided by the two event loops, in combination with PHP fibers through revolt's suspension API (I could've directly used the PHP Fiber API to provide coroutine suspension, but it was a tad easier with revolt's suspension API (https://revolt.run/fibers), since it also handles the base case of suspension in the main fiber).
What are some alternatives?
tera - A template engine for Rust based on Jinja2/Django
async-std - Async version of the Rust standard library
askama - Type-safe, compiled Jinja-like templates for Rust
Rocket - A web framework for Rust.
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
hyper - An HTTP library for Rust
sycamore - A library for creating reactive web apps in Rust and WebAssembly
futures-rs - Zero-cost asynchronous programming in Rust
tide-tera
smol - A small and fast async runtime for Rust
warp-git - Testbed for using warp to serve a git repository
rayon - Rayon: A data parallelism library for Rust