halley
lovr
Our great sponsors
halley | lovr | |
---|---|---|
11 | 35 | |
3,474 | 1,651 | |
- | - | |
9.8 | 9.7 | |
7 days ago | 11 days ago | |
C++ | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halley
- Ask HN: Released games built on FOSS engines?
- A lightweight game engine written in modern C++
-
Lightweight, C++ code-driven game engine in the style of Urho3D?
https://github.com/amzeratul/halley if you want 2D
-
Console?
Given that the game is being written with their in-house engine called halley which supports consoles (was used for Wargroove), the answer is most likely yes.
-
SDL, SFML, other libraries for game development in C++...?
Halley Engine - C++ Game engine used in Starbound, Wargroove and the Upcoming Witchbrook
- C++ Game Engine?
- Is there any Engine that is based on C++, can Export to consoles, and is good for 2D?
-
Witchbrook FAQ
It was originally in another programming language called Rust, but the programmer that knew that program left. Amzertul made an amazing engine with Wargroove called halley and we felt that it would be perfect for WB. Focus was shifted to Wargroove for a while, and then witchbrook started to be recoded. At this time the artstyle was changed to isometric.
-
AMA - We’re Pixpil, Shanghai-based indie team behind RPG adventure, Eastward. Grab your frying pans and ask us anything!
Not pixpil, but our own engine which we use to make pixel art titles is open source.
-
What engine do you use and why did you choose it?
We used my own game engine (Halley) for both Wargroove & Witchbrook, no regrets at all! It's definitely a lot of work, but owning the entire stack gives you a lot of advantages. I posted a Twitter thread with my thoughts on the pros and cons a while ago, if you're interested.
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
-
Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
---
[0]: https://love2d.org
[1]: https://lovr.org
-
Is it really bad using an unpopular framework?
not to mention there's LÖVR as well if you want to 3D
-
Is it okay to ask a question about Lovr here?
As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that.
- need help choosing a game engine in lua for a 3d desktop/vr game
-
Making a game without a pc that can run VR?
lovr.org - VR game engine with lua
-
Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
-
I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
-
Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
——
[0]: https://lovr.org/
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
raylib - A simple and easy-to-use library to enjoy videogames programming
CppGame - Game Library in Cpp
A-Frame - :a: Web framework for building virtual reality experiences.
libSDL2pp - C++ bindings/wrapper for SDL2
love - LÖVE is an awesome 2D game framework for Lua.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
urho3d - Game engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS