halley
FileDetectionRuleSets
Our great sponsors
halley | FileDetectionRuleSets | |
---|---|---|
11 | 3 | |
3,474 | 162 | |
- | 5.6% | |
9.8 | 8.9 | |
7 days ago | 3 days ago | |
C++ | PHP | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halley
- Ask HN: Released games built on FOSS engines?
- A lightweight game engine written in modern C++
-
Lightweight, C++ code-driven game engine in the style of Urho3D?
https://github.com/amzeratul/halley if you want 2D
-
Console?
Given that the game is being written with their in-house engine called halley which supports consoles (was used for Wargroove), the answer is most likely yes.
-
SDL, SFML, other libraries for game development in C++...?
Halley Engine - C++ Game engine used in Starbound, Wargroove and the Upcoming Witchbrook
- C++ Game Engine?
- Is there any Engine that is based on C++, can Export to consoles, and is good for 2D?
-
Witchbrook FAQ
It was originally in another programming language called Rust, but the programmer that knew that program left. Amzertul made an amazing engine with Wargroove called halley and we felt that it would be perfect for WB. Focus was shifted to Wargroove for a while, and then witchbrook started to be recoded. At this time the artstyle was changed to isometric.
-
AMA - Weโre Pixpil, Shanghai-based indie team behind RPG adventure, Eastward. Grab your frying pans and ask us anything!
Not pixpil, but our own engine which we use to make pixel art titles is open source.
-
What engine do you use and why did you choose it?
We used my own game engine (Halley) for both Wargroove & Witchbrook, no regrets at all! It's definitely a lot of work, but owning the entire stack gives you a lot of advantages. I posted a Twitter thread with my thoughts on the pros and cons a while ago, if you're interested.
FileDetectionRuleSets
-
Ask HN: Released games built on FOSS engines?
This is great. All their detection logic is open source: https://github.com/SteamDatabase/FileDetectionRuleSets
-
Game engines on Steam: The definitive breakdown
We welcome your contributions: https://github.com/SteamDatabase/FileDetectionRuleSets
- Game Engines on Steam: The Definitive Breakdown
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
CppGame - Game Library in Cpp
T-Regx - PHP regular expression brought up to modern standards.
libSDL2pp - C++ bindings/wrapper for SDL2
PHP-Heredoc-Grammar-Extension-VSCode - PHP Heredoc Grammer Extension for VSCode
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine โ Multi-platform 2D and 3D game engine
urho3d - Game engine
RSS-Bridge - The RSS feed for websites missing it
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
godot-proposals - Godot Improvement Proposals (GIPs)