halflife
kinto
halflife | kinto | |
---|---|---|
40 | 132 | |
3,015 | 4,129 | |
0.9% | - | |
0.0 | 3.2 | |
13 days ago | about 2 months ago | |
C++ | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
kinto
- RavynOS Finesse of macOS. Freedom of FreeBSD
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Learn AutoHotKey by stealing my scripts
If you like macOS keyboard shortcuts, I recommend you checkout Kinto go Windows and Linux. On Windows, Kinto used AHK
https://kinto.sh
However, at least when I set it up Kinto did not provide switching windows I’m this fashion. Here is the script I use.
```
; BRING FORWARD ALL WINDOWS OF THE CURRENT APPLICATION
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Toshy v23.08: Mac-like per-app keyboard shortcuts. Now supports Solus 4.4.
The project was based on another project that's been around for a few years called Kinto, by Ben Reaves, which notably also has a Windows version (https://kinto.sh) using AutoHotkey. But has no Wayland support (at this time) in its Linux version.
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Toshy v23.07: Mac-like per-app keyboard shortcuts. Supports Tumbleweed and Leap.
Toshy is based on Kinto.sh, by Ben Reaves (https://kinto.sh or https://github.com/rbreaves/kinto). Kinto is basically an extensive keymapper config that not only shifts modifier keys appropriately for different keyboard types, but has full keymaps for a number of different apps like VSCode. My variant of Kinto adds some features and utilities for managing the services that make it work, and tools like a script to change the function keys mode of any keyboard that uses hid_apple. That means MacBook keyboards mostly, but also some non-Apple keyboards with media keys apparently use that driver module.
- Toshy v23.07: Mac-like per-app keyboard shortcuts on KDE (supports Wayland+KDE)
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Swap alt and win keys using command line
I don’t know if you can activate it via a keyboard shortcut, but I use Kinto.sh to swap keys on my MacBooks.
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Macbook keyboard type for Fedora
Hello, there's an open issue about this in their repo: https://github.com/rbreaves/kinto/issues/772
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emergency mac user,can i make it more linux?
There is a setting in keyboard preferences for that.However if you can get yourself used to macOS shortcuts I highly recommend doing so as they seem to be superior especially if you are a programmer and use the terminal a lot, as on macOS you can simply use Command+C to copy from a terminal and Ctrl+C still works for sending SIGINT. Also Command+, will open preferences for almost every application on macOS. Shortcuts on macOS are very consistent across many apps unlike on Linux or Windows. After you get your Linux laptop back you can continue using these shortcuts thanks to a tool called kinto.sh.
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Keyd: Linux Key Remapper
Tangential: I'm currently looking for a way to map Mac-style shortcuts on Linux (e. g. Meta + C/V for copy / paste). The only thing I know is https://kinto.sh/, but it looks a bit too janky to my taste. Any other ideas?
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Reviving an old MacBook with Linux? Do these immediately.
And nothing about installing my https://kinto.sh app?
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
autohotkey-windows-mac-keyboard - AutoHotkey Mappings to emulate OSX behaviour with a Mac keyboard on Windows
bspguy - Tool for editing GoldSrc maps without decompiling
touchegg - Linux multi-touch gesture recognizer
Quake - Quake GPL Source Release
keyd - A key remapping daemon for linux.
xash3d-fwgs - Xash3D FWGS engine.
AutoKey - AutoKey, a desktop automation utility for Linux and X11.
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
Unshaky - A software attempt to address the "double key press" issue on Apple's butterfly keyboard [not actively maintained]
rehlds - Reverse-engineered HLDS
espanso - Cross-platform Text Expander written in Rust