halflife
nix
halflife | nix | |
---|---|---|
40 | 373 | |
3,015 | 10,943 | |
0.9% | 2.9% | |
0.0 | 10.0 | |
13 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
nix
- OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computers
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Eelco Dolstra's leadership is corrosive to the Nix project
> https://github.com/NixOS/nix/pull/9911#issuecomment-19252073...
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I use NixOS for my home-server, and you should too!
As we covered in my last post, NixOS is a amazing Linux distribution for creating stable and declared environments. Now while this is amazing for a desktop setup, it is also perfect for a home-server or home-lab.
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Tvix – A New Implementation of Nix
(Nix itself is slowly chugging along with Windows via MinGW - https://discourse.nixos.org/t/nix-on-windows/1113/108 and https://github.com/NixOS/nix/issues/1320 , for example.)
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Colima k8s nix setup
Nix is a cross-platform package manager. It uses the nix programming language. Nix and NixOs are often used in the same context, but while the first is a package manager, the latter is a linux distribution based on nix.
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NixOs - Your portable dev enviroment
Today I want to talk to you about Nixos. What is it? Nixos is a declarative and reproducible OS, partly taking the words used on their own page. What does that mean?
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Nix – A One Pager
Software developers often want to customize:
1. their home environments: for packages (some reach for brew on MacOS) and configurations (dotfiles, and some reach for stow).
2. their development shells: for build dependencies (compilers, SDKs, libraries), tools (LSP, linters, formatters, debuggers), and services (runtime, database). Some reach for devcontainers here.
3. or even their operating systems: for development, for CI, for deployment, or for personal use.
Nix provision all of the above in the same language, with Nixpkgs, NixOS, home-manager, and devShells such as https://devenv.sh/. What's more, Nix is (https://nixos.org/):
- reproducible: what works on your dev machine also works in CI in prod,
- declarative: you version control and review your configurations and infrastructure as code, at a reasonable level of abstraction,
- reliable: all changes are atomic with easy roll back.
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Tools for Linux Distro Hoppers
Hopping from one distro to another with a different package manager might require some time to adapt. Using a package manager that can be installed on most distro is one way to help you get to work faster. Flatpak is one of them; other alternative are Snap, Nix or Homebrew. Flatpak is a good starter, and if you have a bunch of free time, I suggest trying Nix.
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Ask HN: Could Nix make crypto mining more efficient?
- it reduces bloat, because you can generate an environment or OS image with only the software needed to run a specific program or service
My guess is that a big efficiency gain would come from the second point, because you don't waste CPU on code that you don't use.
Does this make sense? Has anyone explored this?
[0]: https://nixos.org
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Go + Hypermedia - A Learning Journey (Part 1)
1) Setting up the development environment - I currently use devcontainers for most things, but may also dig into nix -> isolated, portable, repeatable development environment 2) Exploring Echo - understand routing, requests, response, etc. 3) Incorporate Templ - integration with Echo, template composition, etc. 4) Integrating TailwindCSS - config for use with Echo/Templ, development cycle, deployment, etc. 5) Add in HTMX - endpoints, template structure, concepts, etc. 6) hyperscript for interactivity - client side interactivity
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
bspguy - Tool for editing GoldSrc maps without decompiling
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
Quake - Quake GPL Source Release
void-packages - The Void source packages collection
xash3d-fwgs - Xash3D FWGS engine.
flatpak - Linux application sandboxing and distribution framework
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
homebrew-emacs-plus - Emacs Plus formulae for the Homebrew package manager
rehlds - Reverse-engineered HLDS
guix - Read-only mirror of GNU Guix — pull requests are ignored, see https://guix.gnu.org/en/manual/en/guix.html#Submitting-Patches instead