halflife
Half-Life-VR
halflife | Half-Life-VR | |
---|---|---|
40 | 46 | |
3,015 | 239 | |
0.9% | - | |
0.0 | 3.0 | |
14 days ago | 12 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
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halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
Half-Life-VR
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Trying to put together a complete list of Half-Life 1 VR mods and standalone games
Half-Life VR - created by maxvollmer, available on Github
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Jedi Knight: Outcast VR - Early-Access Trailer (native on Quest 2)
it its actually already out (and has been for a while on github the Steam release it just to make is more accessible.
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Half-Life 1: VR Mod will release October 20th on Steam!
It's already download and playable directly from max's website https://www.halflifevr.de/ but the steam page will be the most convenient way forward. Only 15 days to wait baby! woo!!
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Half-Life: VR Mod is coming to Steam on October 19th
This is the same as the VR mod already on GitHub I believe
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Half life source VR?
You mean to work on a vr mod for half life source? I was hoping HL2 VR would open the door to play Black Mesa in VR. Why don't you like the HL VR mod? (https://www.halflifevr.de/)
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If given the choice for their next project, would you want Half Life 2 Episode 1 & 2 next, or Portal VR next? (I want Portal VR!)
or here: https://www.halflifevr.de/
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PSA: Make sure to install this mod organizer repack of mods for Half Life 2 VR.
There sure is.
- Pick up that can
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HLvr1 how to install?
You can follow instructions on the website: https://www.halflifevr.de/
- Do you get more immersed in VR games than 2D games?
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support
bspguy - Tool for editing GoldSrc maps without decompiling
Quakespasm-OpenVR - Vive support integrated into Dominic Szablewski's Oculus modification of Quakespasm.
Quake - Quake GPL Source Release
VookaRaylee - VR mod for Yooka-Laylee
xash3d-fwgs - Xash3D FWGS engine.
Quake2Quest - Quake 2 on the Oculus Quest
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
gta5-real-mod - R.E.A.L. mod - VR enabler for Grand Theft Auto V
rehlds - Reverse-engineered HLDS
DOOM-3-BFG-VR - Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support