hack-game
carbon-lang
hack-game | carbon-lang | |
---|---|---|
5 | 174 | |
0 | 32,259 | |
- | 0.5% | |
4.1 | 9.8 | |
almost 2 years ago | 1 day ago | |
Go | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hack-game
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Whats your most salient lines of code
I found it
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If I'm off the clock, it doesn't bother me.
Also since it's file based it's easy to back up. Just drop the top folder in google drive or whatever. I have one dedicated to a side project I'm working on, so I committed the entire vault to github. Since they are markdown files some of them look ok, but there's a lot of syntax that will look wrong outside of obsidian.
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I have complicated feelings about TDD
I'm probably misusing the name, but to me it means this. I don't have a solid idea for a client yet for my game server. I haven't tested too much by hand - instead I used integration tests for everything.
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a temporary update
Actually the project idea came to me 8-10 years ago! While directly the answer is no, I am still working on a variety of side projects that cover pieces that I need to assemble the overall game. My github has also been pruned a bit, but here's the last for the main game effort. .hack is a big inspiration for me and the chaos gate will be a crucial point for the main game.
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Carbon Language: An experimental successor to C++
What language would you use to build a server? I've been using go for a while and have enjoyed using the different emerging frameworks and even just the standard packages.
carbon-lang
- Carbon Copy Newsletter No.2
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The roadmap for Carbon [0] mentions wanting to have basic, non-trivial programs written in Carbon by the end of 2024. They're aiming for a v0.1 release in 2025. If it gains traction, they're aiming for a v1.0 beyond 2027.
I don't think anyone outside Google will seriously adopt this before it reaches v1.0. Even within Google, they may choose other options.
[0] - https://github.com/carbon-language/carbon-lang/blob/trunk/do...
- Carbon Language Newsletter, the Carbon Copy, February 2024
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Odin Programming Language
Carbon was started by Chandler Carruth, at Google, but they wanted to move it to broader governance quickly. It's not under the Google GitHub today, but its own org.
https://github.com/carbon-language/carbon-lang/blob/trunk/do...
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C++ Should Be C++
What do you think about Carbon[1]? I am hopeful.
[1] https://github.com/carbon-language/carbon-lang
- The NSA advises move to memory-safe languages
- Carbon Language: An experimental successor to C++
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Toward a TypeScript for C++"
https://github.com/carbon-language/carbon-lang/blob/trunk/do...
next year 0.1 will be usable, 1.0 is about 3 years away, sigh, back to my rust fight
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Programming Languages Every Developer Should Watch Out For
1. Carbon
What are some alternatives?
hylo - The Hylo programming language
rust - Empowering everyone to build reliable and efficient software.
go-server-core - An attempt to build a plugin based server
crubit
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler
Vale - Compiler for the Vale programming language - http://vale.dev/
Odin - Odin Programming Language
go - The Go programming language