hack-game VS crubit

Compare hack-game vs crubit and see what are their differences.

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hack-game crubit
5 13
0 558
- 5.2%
4.1 9.8
almost 2 years ago 2 days ago
Go C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hack-game

Posts with mentions or reviews of hack-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Whats your most salient lines of code
    2 projects | /r/ProgrammerHumor | 18 Nov 2022
    I found it
  • If I'm off the clock, it doesn't bother me.
    1 project | /r/ProgrammerHumor | 22 Sep 2022
    Also since it's file based it's easy to back up. Just drop the top folder in google drive or whatever. I have one dedicated to a side project I'm working on, so I committed the entire vault to github. Since they are markdown files some of them look ok, but there's a lot of syntax that will look wrong outside of obsidian.
  • I have complicated feelings about TDD
    1 project | /r/programming | 19 Aug 2022
    I'm probably misusing the name, but to me it means this. I don't have a solid idea for a client yet for my game server. I haven't tested too much by hand - instead I used integration tests for everything.
  • a temporary update
    2 projects | /r/u_Tomnnn | 28 Jul 2022
    Actually the project idea came to me 8-10 years ago! While directly the answer is no, I am still working on a variety of side projects that cover pieces that I need to assemble the overall game. My github has also been pruned a bit, but here's the last for the main game effort. .hack is a big inspiration for me and the chaos gate will be a crucial point for the main game.
  • Carbon Language: An experimental successor to C++
    11 projects | /r/rust | 19 Jul 2022
    What language would you use to build a server? I've been using go for a while and have enjoyed using the different emerging frameworks and even just the standard packages.

crubit

Posts with mentions or reviews of crubit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-23.
  • Making C++ Safe Without Borrow Checking, Reference Counting, or Tracing GC
    6 projects | news.ycombinator.com | 23 Jun 2023
    See also:

    Thomas Neumann's current proposal for memory safe C++ using dependency tracking:

    - https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p27...

    Google's proposal for memory safety using Rust-like lifetime analysis:

    - https://discourse.llvm.org/t/rfc-lifetime-annotations-for-c/...

    - https://github.com/google/crubit/tree/main/lifetime_analysis

  • Will Carbon Replace C++?
    14 projects | news.ycombinator.com | 27 Feb 2023
  • Supporting the Use of Rust in the Chromium Project
    11 projects | /r/rust | 13 Jan 2023
    For the people who are curious: crubit is an attempt to develop the way to seamlessly integrate C++ and Rust.
  • Crubit: C++/Rust Bidirectional Interop Tool
    4 projects | /r/rust | 6 Oct 2022
    Please see the experimentation and proposals at https://github.com/google/crubit/blob/main/docs/lifetime_annotations_cpp.md and https://github.com/google/crubit/blob/main/docs/lifetimes_static_analysis.md
    1 project | news.ycombinator.com | 19 Jul 2022
  • The Unicode Consortium announces ICU4X 1.0, its new high-performance internationalization library. It's written in Rust, with official C++ and JavaScript wrappers available.
    9 projects | /r/programming | 30 Sep 2022
    autocxx is good, though crubit is aiming for direct bidirectional interop
  • Programming languages endorsed for server-side use at Meta
    14 projects | news.ycombinator.com | 27 Jul 2022
    The areas you mentioned (CLI, web services, low level systems programming) are not mutually exclusive. Doing a good job on one doesn't mean something else is affected.

    The folks who worked on the most popular command line argument parser (https://docs.rs/clap/latest/clap/#example) made a positive contribution that didn't detract from any other use case.

    Similarly, the folks working on improving Rust for web services will also make it better for systems programming. In a blog post published today (https://blog.rust-lang.org/inside-rust/2022/07/27/keyword-ge...), they discuss keyword generics, a feature that will be equally helpful for `async` code and `const` functions evaluated at compile time.

    There is already some interoperability with C++ (http://cxx.rs) and ongoing research into automating this interoperability (https://github.com/google/autocxx, https://github.com/google/crubit). Feels like there's enough effort

  • Carbon Language: An experimental successor to C++
    11 projects | /r/rust | 19 Jul 2022
    This language was started by folks at Google. (Although it's interesting that they're publishing it under a separate github org, which suggests ambitions beyond Google's needs.) Google has a huge, performance-sensitive C++ codebase. At Google, major product teams' backends are typically written in C++, as well as common infrastructure like D (disk server), Colossus (distributed filesystem), Spanner (distributed SQL database), and Borg (cluster management). More than a few people would love for it all to be be written in Rust instead, but migration would be challenging, to say the least. I'm told people are looking into it—see Crubit for example. But AFAIK, no one's decided yet whether Google will stay with C++ for all these things, migrate some to Rust, migrate some to Carbon, and/or do something else entirely.
    22 projects | news.ycombinator.com | 19 Jul 2022
    It's currently unclear if Rust can interop with C++ with high fidelity. For example https://docs.rs/moveit/latest/moveit/ and https://github.com/google/crubit/blob/main/rs_bindings_from_... provide functionality to use non-trivially relocatable C++ types from Rust.

What are some alternatives?

When comparing hack-game and crubit you can also consider the following projects:

hylo - The Hylo programming language

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

go-server-core - An attempt to build a plugin based server

DIPs - D Improvement Proposals

go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."

verdigris - Qt without moc: set of macros to use Qt without needing moc

Vale - Compiler for the Vale programming language - http://vale.dev/

go - The Go programming language

autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers