hack-game
hylo
hack-game | hylo | |
---|---|---|
5 | 54 | |
0 | 1,117 | |
- | 2.4% | |
4.1 | 9.9 | |
almost 2 years ago | 6 days ago | |
Go | Swift | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hack-game
-
Whats your most salient lines of code
I found it
-
If I'm off the clock, it doesn't bother me.
Also since it's file based it's easy to back up. Just drop the top folder in google drive or whatever. I have one dedicated to a side project I'm working on, so I committed the entire vault to github. Since they are markdown files some of them look ok, but there's a lot of syntax that will look wrong outside of obsidian.
-
I have complicated feelings about TDD
I'm probably misusing the name, but to me it means this. I don't have a solid idea for a client yet for my game server. I haven't tested too much by hand - instead I used integration tests for everything.
-
a temporary update
Actually the project idea came to me 8-10 years ago! While directly the answer is no, I am still working on a variety of side projects that cover pieces that I need to assemble the overall game. My github has also been pruned a bit, but here's the last for the main game effort. .hack is a big inspiration for me and the chaos gate will be a crucial point for the main game.
-
Carbon Language: An experimental successor to C++
What language would you use to build a server? I've been using go for a while and have enjoyed using the different emerging frameworks and even just the standard packages.
hylo
-
Vala Programming Language
Or Val[0], now called Hylo (for a good reason), or V[1].
[0] https://www.hylo-lang.org
-
Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
The evolution of C++ has been a multi-decade history of dealing with difficult reality.
I have great hope that Herb can create with his cppfront project “The Very Best of C++” to carry that tremendous legacy forward.
If I was to throw my hat into a “C++ successor”, it would be https://www.hylo-lang.org/ with its “all the safeties” and “tell you when you’re doing it sub-optimal” approach.
-
Borrow Checking Hylo [video]
Paper: https://2023.splashcon.org/details/iwaco-2023-papers/5/Borro...
> Hylo is a language for high-level systems programming that promises safety without loss of efficiency. It is based on mutable value semantics, a discipline that emphasizes the independence of values to support local reasoning. The result—in contrast with approaches based on sophisticated aliasing restrictions—is an efficient, expressive language with a simple type system and no need for lifetime annotations.
> Safety guarantees in Hylo programs are verified by an abstract interpreter processing an intermediate representation, Hylo IR, that models lifetime properties with ghost instructions. Further, lifetime constraints are used to eliminate unnecessary memory allocations predictably.
https://www.hylo-lang.org/
https://github.com/Hylo-lang/Hylo
- Hylo a programming language that tries to be safe and fast
- Odin Programming Language
-
Why do lifetimes need to be leaky?
A model without lifetimes is also being explored in other languages, e.g. in Hylo. It sacrifices expressiveness, but on the other hand you don't have to deal with explicit lifetimes!
-
D Programming Language
Why go through all the trouble when you can do this: https://www.hylo-lang.org/ and not spend a second thinking of lifetimes? No, copies will not be issued unless necessary.
Or why not keep exploring this idea as well? More research-oriented than the first one right now, though, so take it with a grain of salt: https://vale.dev/
- Berry is a ultra-lightweight dynamically typed embedded scripting language
-
I've heard that "Rust's borrow checker is necessary to ensure memory safety without a GC" usually also implying it's the only way, but I've done the same without the borrow checker. Am I just clueless/confused?
Get rid of references at the cost of some expressivity (see Hylo, formerly Val)
- Rename 'Val' to 'Hylo'
What are some alternatives?
go-server-core - An attempt to build a plugin based server
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
go-sumtype - A simple utility for running exhaustiveness checks on Go "sum types."
jakt - The Jakt Programming Language
Vale - Compiler for the Vale programming language - http://vale.dev/
rust - Empowering everyone to build reliable and efficient software.
go - The Go programming language
vale - Verified Assembly Language for Everest
crubit
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.