h2048 VS wxAsteroids

Compare h2048 vs wxAsteroids and see what are their differences.

h2048

An Implementation of Game 2048 (by Javran)

wxAsteroids

A demonstration of how to use wxHaskell (by wxHaskell)
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h2048 wxAsteroids
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14 8
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0.0 0.0
over 4 years ago almost 5 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

wxAsteroids

Posts with mentions or reviews of wxAsteroids. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning wxAsteroids yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing h2048 and wxAsteroids you can also consider the following projects:

hs2048 - :1234: A 2048 game clone in Haskell.

SFML - Low level Haskell bindings for SFML 2.x

breakout - Breakout

battleships - Angewandte Funktionale Programmierung

tateti-tateti - Meta tic-tac-toe ncurses game.

aeson-tiled - Aeson instances for Tiled map editor types

tcod-haskell - Haskell bindings to libtcod

YACPong

dice - Simplistic D&D style dice-rolling system.

Liquorice - Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom"