gzdoom
olcPixelGameEngine
gzdoom | olcPixelGameEngine | |
---|---|---|
19 | 43 | |
2,224 | 3,733 | |
1.8% | - | |
9.8 | 3.9 | |
5 days ago | 21 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gzdoom
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30 years of DOOM: new code, new bugs
GZDoom v4.11.3 serves us as a landing area. GZDoom is one of the most popular ports of the original DOOM game. And the PVS-Studio static analyzer is our assistant.
- GZDoom 4.11.1 is Out and Defaults to Vulkan
- [256G] GZDoom kills my SteamDeck
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Hey guys! need help with GZDOOM and mods
if you do use ZDL there is a linux version over here i think that needs you to use this standalone/portable gzdoom rather than the flatpak or ZDL cant find gzdoom to launch properly.
- MyHouse.wad - Story and Ending Explained
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It is possible Running gzdoom on Linux mint?
The github release page say there is a .deb so gzdoom can definitely run on Linux, and therefore Linux mint : https://github.com/ZDoom/gzdoom/releases
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Brutal Wolfenstein 3D fan remake is so good if you've ever played the classic
To get it running on MacOS: - Download GZDoom for MacOS and double-click to extract to folder ./GZDoom.app - Google search for and download DOOM2.WAD - Right click on GZDoom app, select 'show package contents', move DOOM2.WAD to ./GZDoom.app/Contents/MacOS - Download Brutal Wolfenstein 3D, extract file ZMC-BW6.0.pk3 and move it to ./GZDoom.app folder - Drag ZMC-BW6.0.pk3 on top of GZDoom app to play, if it prompts with a list select 'Doom 2: Hell on Earth (DOOM2)' and OpenGL renderer
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I want to play games on my Chromebook. How could i achieve this?
1) Install Linux and set it up 2) Go to zdoom.org and go to download 3) Download the Ubuntu version of ZDoom, not GZDoom 4) Click the .deb file that you have installed 5) Get an IWAD of FreeDoom or buy a copy of Doom and use that IWAD (i'll get into that later) 6) Go to your zdoom folder 7) Drag the IWAD you have installed to the folder
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What versions of debian support installing .deb packages with double click (Overkill, I know)? What's the easiest distro with which to compile a program for use?
Just say I wanted to compile this... I have no idea where to start, apart from it being the .tar.gz file. https://github.com/ZDoom/gzdoom/releases/tag/g4.10.0
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Rule
go fucking play doom zdoom.org
olcPixelGameEngine
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The tech behind EvoLife.
I'm using SFML to develop my game engine (Though I might switch to olcPixelGameEngine at some point in the future).
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Best C++ Game Framework
If you want something simple (single file to drop in a project) with a nice easy C++ API for 2D graphics there is OneLoneCoder's Pixel Game Engine.
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How to display array of rgb values in window??
The PixelGameEngine from OneLoneCoder would probably fit here.
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How do I move my mouse and click in c++?
As always, I recommend https://github.com/OneLoneCoder/olcPixelGameEngine :) It's just one header, so you just include it in your project and you're good to go.
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I'm struggling
And if you want to try making a small game with rudamentary graphics, but not go full OpenGL/DirectX, take a look at OLC pixel game engine. It's a one header graphics library that will allow you to draw simple shapes, text, etc. perfect for prototyping or making very simple games. Eventually you'll want to try making Pong to take your training to the next level, so this will be perfect for that.
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Easiest way to do 2d graphics
For a beginner I’d recommend the One Lone Coder Pixel Game Engine olcPixelGameEngine It is a single header library, works in Windows, Mac and Linux. The author also has some great game programming videos on his YouTube channel OLC YouTube
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C++ 2D Game Development 9 - Networking
The source code is public and under the license of the olcPixelGameEngine found at: https://github.com/OneLoneCoder/olcPixelGameEngine
- LumoclastFW 10 - Networking System
- C++ 2D Game Development Stream 12 - Networking
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How can I make graphics games using cpp?
All you need is here. Just put the .h file in your project and you're done.
What are some alternatives?
DlgSystem - Dialogue Plugin System for Unreal Engine
raylib - A simple and easy-to-use library to enjoy videogames programming
gzdoomvr - Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
SDL - Simple Directmedia Layer
qzdl - Qt version of BioHazard's ZDL
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
packages - Package build scripts and support for luxtorpeda client
raygui - A simple and easy-to-use immediate-mode gui library
org.zdoom.GZDoom
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Griddle - Waffle Iron GZDoom branded fork of GZDoom
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2