gust_tools
KTX-Software
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gust_tools | KTX-Software | |
---|---|---|
7 | 3 | |
204 | 796 | |
- | 4.9% | |
2.8 | 8.7 | |
26 days ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gust_tools
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Ryza Japanese Script
It's fairly easy to rip from the game itself, take a look at Gust tools. I think the main problem with the script is just that you don't have the character names directly in the script files.
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Ryza 3 Material Map Finder website is now up
No, I used https://github.com/VitaSmith/gust_tools and then gathered the data that I needed with some programs that I wrote.
- Atelier Ryza 3 Megathread
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Firis DX (PC) PS4 Button Mod
Download Gust Tools. The gust_pak utility will only be used for the installation of this mod.
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BLUE REFLECTION Second Light 32:9
(!) Maybe if you see error or non-change, 1) unpack PACK02.PAK (https://github.com/VitaSmith/gust_tools) 2) find uil_buc_frame_chinesco.xml 3) make dirĀ© /saves\ui_en\buc_frame * ui_en <= your lang-dir, if not? check name unpack-dir 4) edit ini name="top" style="common_black_image" size_wh="1282.00, 0.00, 0.00" name="bottom" style="common_black_image" size_wh="1282.00, 0.00, 0.00" 5) there is nothing else to do.
- Gust Game PC modding?
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Atelier Ryza 2, quick guide on looking into the game files
Download Gust Tools https://github.com/VitaSmith/gust_tools/releases
KTX-Software
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Concerning Compressed Textures, is it fine for me to use the KTX format over DDS(for directx11)
I was looking around on ways to tackle texturing with my engine, and I stumbled upon KTX(https://github.com/KhronosGroup/KTX-Software) so far it looks pretty promising. The problem is if I should ditch the the native format for directx(DDS) and if I did, would I have any extra inconsistencies with using KTX.
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Texture Compression Tool
Hi, I'm using a pipeline consisting of basisu and libktx for processing uncompressed images. The REST API server itself runs on Spring Boot and communicates to an image processing server via an Apache ActiveMQ Artemis message queue.
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Is there an equivalent of SOIL2 for Vulkan
Take a look at the KTX GPU image format: https://github.com/KhronosGroup/KTX-Software
What are some alternatives?
ring - Simple and flexible programming language for applications development
dds-ktx - Single header "no-allocation" KTX/DDS file reader
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
basis_universal - Basis Universal GPU Texture Codec
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
atelier-sync-fix - Workaround for low GPU utilization in recent Atelier games
ktx - KTX: a QuakeWorld server modification
C-Raytracer - A CPU raytracer from scratch in C
SOIL2 - SOIL2 is a tiny C library used primarily for uploading textures into OpenGL.
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
chrome-pak-customizer - a simple command-line tool to pack and unpack pak files in chrome or chromium-based browser