guppy3
Vulkan-ValidationLayers
guppy3 | Vulkan-ValidationLayers | |
---|---|---|
2 | 30 | |
368 | 702 | |
- | 1.6% | |
0.0 | 9.9 | |
6 months ago | 3 days ago | |
Python | C++ | |
MIT License | GNU General Public License v3.0 or later |
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guppy3
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Profiling Python Code for Performance
Guppy3 is a neat tool for diagnosing memory leak issues.
- 5% of 666 Python repos had comma typo bugs (inc V8, TensorFlow and PyTorch)
Vulkan-ValidationLayers
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Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
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Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
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Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
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Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
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Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
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Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
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Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
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Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
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Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
What are some alternatives?
quickstep - Quickstep project
vulkan-guide - Introductory guide to vulkan.
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
Vulkan - Examples and demos for the new Vulkan API
Pylint - It's not just a linter that annoys you!
tensorflow - An Open Source Machine Learning Framework for Everyone
pyusb - Easy USB access for Python
pygments - Python syntax highlighter
SDL - Simple Directmedia Layer
yappi - Yet Another Python Profiler, but this time multithreading, asyncio and gevent aware.
prjtrellis - Documenting the Lattice ECP5 bit-stream format.