Groove Basin VS CodeLLDB

Compare Groove Basin vs CodeLLDB and see what are their differences.

Groove Basin

Music player server with a web-based user interface. (by andrewrk)
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Groove Basin CodeLLDB
2 23
1,863 2,340
- -
0.0 6.1
about 1 month ago 5 days ago
JavaScript Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Groove Basin

Posts with mentions or reviews of Groove Basin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-14.
  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    If you want to see a fun example of this build system in action, have a look at my ffmpeg fork which has the build system ported to zig build:

    https://github.com/andrewrk/ffmpeg

    Particularly interesting is the use of nasm as a package dependency, which is executed to compile many assembly files into object files, then linked into the ffmpeg static library.

    I'm using this package in a work-in-progress reboot of Groove Basin (a music player server) in Zig:

    https://github.com/andrewrk/groovebasin/tree/zig-pkg

    Point being that if you want to collaborate on the music player project, you don't need to screw around with a million system dependencies, it's just `zig build` and you're off to the races - no matter whether you are using Windows, macOS, or Linux.

    The zig build system is under heavy construction during this release cycle of Zig. I recommend to check it out at the end of May when Zig 0.11.0 is released, and a few more issues will be smoothed over. Of course, if you want to get your hands dirty and help work on a bleeding-edge build system & package manager, come on over and give master branch a try.

  • Ask HN: Is the Zig programming language dead?
    6 projects | news.ycombinator.com | 12 Oct 2022

CodeLLDB

Posts with mentions or reviews of CodeLLDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-14.
  • custom pretty printer/debug helpers for C++ debugging?
    1 project | /r/neovim | 19 May 2023
    Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
  • Visualization tools when working with C++?
    2 projects | /r/computervision | 14 May 2023
    For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.

    https://github.com/vadimcn/codelldb

  • How game-dev-s debug rust?
    1 project | /r/rust_gamedev | 11 Apr 2023
    It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
  • Debug rust program as root
    1 project | /r/vscode | 2 Mar 2023
  • Migrating from VSCode to Neovim
    4 projects | /r/neovim | 26 Feb 2023
    - I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
  • Does anyone here work in gamedev with Rust as their primary language?
    4 projects | /r/rust | 25 Feb 2023
    Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
  • [blog] Rust should own its debugger experience
    4 projects | /r/rust | 12 Jan 2023
    I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
  • i need some recommendations
    1 project | /r/learnrust | 1 Jan 2023
    Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
  • using VScode codeLLDB
    1 project | /r/rust | 30 Aug 2022
    yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb

What are some alternatives?

When comparing Groove Basin and CodeLLDB you can also consider the following projects:

mpd - Python library which provides a client interface for the Music Player Daemon.

vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.

Mopidy MusicBox - Web Client for Mopidy Music Server and the Pi MusicBox

nvim-dap - Debug Adapter Protocol client implementation for Neovim

Mopidy - Mopidy is an extensible music server written in Python

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

Libresonic

just - 🤖 Just a command runner

Airsonic - :satellite: :cloud: :notes:Airsonic, a Free and Open Source community driven media server (fork of Subsonic and Libresonic)

rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]

Mopidy-Party - Mopidy web extension designed for party

cargo-linked - Display linked packages for compiled rust binaries