gridia | runuo | |
---|---|---|
3 | 2 | |
9 | 235 | |
- | 0.4% | |
0.0 | 3.0 | |
over 1 year ago | 9 months ago | |
TypeScript | C# | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gridia
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We Burned Down Players’ Houses in Ultima Online
I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.
https://hoten.cc/gridia/play/
I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.
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Show HN: Hathora – Multiplayer Game Development Made Easy
When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).
I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.
Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.
[1] https://github.com/connorjclark/gridia/blob/master/src/proto...
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GUI heavy games - what are my options
- All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css
runuo
- Ask HN: Examples of Top C# Code?
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We Burned Down Players’ Houses in Ultima Online
As someone who got involved in an open-source version of the Ultima Online server, this is a fun read
Instead of `areaserv` like the article talks about, RunUO had the concept of sectors within a region[1]. Sidenote: To this day RunUO is one of the easiest codebases to understand i've ever come across
We too had a pretty bad item duping bug, around how banks allowed you to create checks with money, and an overflow bug leading to people being trivially able to print money — this led to runway inflation in some servers.
UO economies themselves being matter of study, for a Really interesting article, see [2]
[1]: https://github.com/runuo/runuo/blob/master/Server/Region.cs
[2]: https://static1.squarespace.com/static/5bf1bc95506fbe3baadb7...
What are some alternatives?
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
ModernUO - Ultima Online Server Emulator for the modern era!
builder - Multiplayer game framework
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
grpc_bench - Various gRPC benchmarks
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
osu - rhythm is just a *click* away!
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
Bitwarden - The core infrastructure backend (API, database, Docker, etc).
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
osu-framework - A game framework written with osu! in mind.