gridia VS UOX3

Compare gridia vs UOX3 and see what are their differences.

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gridia UOX3
3 2
9 57
- -
0.0 8.1
over 1 year ago 10 days ago
TypeScript C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gridia

Posts with mentions or reviews of gridia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.

    https://hoten.cc/gridia/play/

    I need to seriously think about what I want out of this game (more of a mmo game engine), but "UO-like" is definitely top of mind.

  • Show HN: Hathora – Multiplayer Game Development Made Easy
    10 projects | news.ycombinator.com | 23 Feb 2022
    When making the netcode for my web game, I highly valued TypeScript support so to get it by default, I defined the message types in TypeScript so they could be used directly[1]. I see that this framework defines its messages in .yml and converts it to types (stored in a folder kept out of source control).

    I'm not sure which way is best, but it is very nice to have the feature support of `.d.ts` files when creating complex message types, as opposed to needing to learn a new thing. Clearly if this is going to be a cross-platform (not just web) framework then using TypeScript as the source-of-truth makes far less sense.

    Anyway, very impressed with the binary format/delta encoding feature! That's been something that I know I _should_ do but am putting off until I see signs of sending raw JSON being problematic.

    [1] https://github.com/connorjclark/gridia/blob/master/src/proto...

  • GUI heavy games - what are my options
    8 projects | /r/gamedev | 30 Apr 2021
    - All my Preact code is in this folder: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/ - Most complex one: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/ui/admin-window.tsx - CSS: https://github.com/connorjclark/gridia-2019-wip/blob/master/src/client/styles/main.css

UOX3

Posts with mentions or reviews of UOX3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    > As someone who got involved in an open-source version of the Ultima Online server, this is a fun read

    Ultima Online emulators were what took small interest for me and blew it up into a career. But for me, it was pre-RunUO: SphereServer (aka GrayServer, I think) and UOX3. C++, with its own scripting engine built in. It wasn't exactly closed or open source. It also got me into Linux: while some emulation servers were run on home PCs, others were run on hosted machines. Debugging often meant the server administrators would give you root access to debug their running server. New Ultima Online releases meant being late for school to try and debug the client code changes to be able to quickly update the server, otherwise no one could log in.

    It was incredibly buggy and never, to my knowledge, reached feature parity with the full game. The workarounds individual servers made through the rudimentary scripting language was impressive (many of these hacks were then copied into the core emulation scripts).

    For trips down memory lane, these sites are still live -- and being updated? Wow.

    https://www.sphereserver.com/

    https://www.uox3.org/

  • Ultima Offline eXperiment 3 v0.99.5 Released!
    1 project | /r/ultimaonline | 11 Jan 2022
    If you're interested in trying out an Ultima Online emulator with soul, or if you're looking for a project where you can still make your mark as a contributor of code or scripts, check out the Ultima Offline eXperiment 3 at www.uox3.org, visit our GitHub pages or come hang out with us on Discord!

What are some alternatives?

When comparing gridia and UOX3 you can also consider the following projects:

quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

Sapphire - A Final Fantasy XIV 4.0+ Server Emulator written in C++

builder - Multiplayer game framework

ModernUO - Ultima Online Server Emulator for the modern era!

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

exult - Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

RPI-Engine - A freely available text-based RPG server derived from an older version of the Shadows of Isildur source code.

webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).

hn-search - Hacker News Search