grid_pathfinding VS rusty_engine

Compare grid_pathfinding vs rusty_engine and see what are their differences.

grid_pathfinding

Pathfinding on grids using jumping point search and connected components. (by tbvanderwoude)

rusty_engine

2D game engine for learning Rust (by CleanCut)
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grid_pathfinding rusty_engine
1 9
17 348
- -
0.0 6.5
over 1 year ago 5 months ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

grid_pathfinding

Posts with mentions or reviews of grid_pathfinding. We have used some of these posts to build our list of alternatives and similar projects.

rusty_engine

Posts with mentions or reviews of rusty_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-28.
  • Looking for a simple game engine
    2 projects | /r/rust_gamedev | 28 Jun 2023
    Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
  • Learn Rust - Cyber Monday Course Giveaway
    1 project | /r/rust | 28 Nov 2022
    Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
  • Bevy 0.9: data oriented game engine built in Rust
    6 projects | /r/gamedev | 12 Nov 2022
    If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
  • What's the best 2D engine like pygame, but for Rust?
    5 projects | /r/rust_gamedev | 18 Oct 2022
    - Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
  • Rust game engines with extremely simple rendering abstractions
    3 projects | /r/rust_gamedev | 29 Mar 2022
    Check this one out: https://github.com/CleanCut/rusty_engine
  • Rusty Engine 3.0
    3 projects | /r/rust | 5 Jan 2022
    Update: I couldn't stop thinking about this ๐Ÿ‘†๐Ÿป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ŸŽ‰ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.

What are some alternatives?

When comparing grid_pathfinding and rusty_engine you can also consider the following projects:

rgx - Modern mid-level 2D graphics library

Fyrox - 3D and 2D game engine written in Rust

divert - Rust bindings for Recast Navigation.

specs-blit - ๐Ÿคนโ€ 2D sprite rendering extension for the specs ECS system

emerald - A 2D rust game engine focused on portability.

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)