gping
pixels
gping | pixels | |
---|---|---|
13 | 33 | |
10,312 | 1,688 | |
- | - | |
8.5 | 4.9 | |
11 days ago | about 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
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gping
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Free Tech Tools and Resources - Hardware Monitor, Offboarding Script, WiFi Scanner & More
gping is a souped-up version of the traditional ping utility that graphs network latency for multiple hosts as well as execution time for commands, with the option of custom colors. Our thanks for the suggestion go to fudgecakekistan.
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DOCSIS Downstream Errors
This sounds similar to what I had in our neighborhood. Turned out there was damage on the wire up on the pole, and it started disconnecting at the break point as the wire heated up during the day and would reconnect normal as it cooled in the evening until the next day as the sun came up around 8-10am. I was able to monitor and graph the lost packets and within the terminal with https://github.com/orf/gping during the worst time period. You may go in to test at the wrong time of day and find no damaged wire but try going during the heat up time of day. Ask customers when the worst time is. I’m not a technician but a customer who happens to do IT work. I finally got a good lead tech from the cable provider to check the cable at just the right time of day and they found the break in the cable. There also was a lot of noise in the signal in general at certain frequencies. Our neighborhood now has perfect internet :D
- FLaNK Stack for 4th of July
- gping 🚀
- gping ping but with a graph
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KDE wifi low signal / high ping
using gping (https://github.com/orf/gping) to wifi router:
- Unplayable Lag
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MacOS Ventura 13.1 Wi-Fi Latency Graphed With ADWL Up and Down
Latency Tool: gping
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Any free app for pinging multiple IP address simultaneously?
https://github.com/orf/gping - but probably not for 100 IPs..
- I made toipe: a terminal based typing test written in Rust
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
What are some alternatives?
diskonaut - Terminal disk space navigator ðŸ”
macroquad - Cross-platform game engine in Rust.
background-removal-js - Remove backgrounds from images directly in the browser environment with ease and no additional costs or privacy concerns. Explore an interactive demo.
bevy - A refreshingly simple data-driven game engine built in Rust
cw - A Rust wc clone
rust-sfml - SFML bindings for Rust
terminal-typeracer
miniquad - Cross platform rendering in Rust
smassh - Smassh your Keyboard, TUI Edition
ggez - Rust library to create a Good Game Easily
bat - A cat(1) clone with wings.
rust_minifb - Cross platfrom window and framebuffer crate for Rust