Gosu
Fable: F# |> BABEL
Gosu | Fable: F# |> BABEL | |
---|---|---|
15 | 60 | |
1,975 | 2,826 | |
0.5% | 0.8% | |
6.8 | 9.7 | |
14 days ago | 7 days ago | |
C++ | F# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gosu
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Crystal2Day: A simple 2D game framework in Crystal
For the beginning, it will be a simple 2D game library (or glorified SDL wrapper :D), similar to Ruby libraries like https://www.ruby2d.com/ or https://www.libgosu.org/ , albeit with some additional functions typical to 2D games (like scenes, maps, entities, ...) available. This is something I'm still missing in Crystal (there are some bindings for C libraries and some early or abandoned approaches, but that's about it).
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My Ruby game library, MiniGL, has surpassed 100,000 total downloads
Sorry, I just realized that I only linked to Gosu's Linux instructions, but in their wiki there's also a page for Windows and another one for Mac OS.
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ruby2d vs pygame
I didn't use these frameworks but if you want to go with Ruby, I would recommend Gosu, which is more active than Ruby2D (they have a pretty active Discord server). Since it's a bit low-level, you could also use my gem MiniGL which builds on Gosu to make a lot of things easier, and I also actively maintain.
- Don't make me think, or why I switched to Rails from JavaScript SPAs
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My solo-developed, Ruby powered, platformer game Super Bombinhas will be available soon on Steam!
By the way, it's worth mentioning that there's a .deb for Debian-based distros that you can get for free on https://victords.itch.io/super-bombinhas. Also, if you're willing to do a bit more work, you should also be able to run it on Mac - you'd just have to install Ruby and the Gosu and MiniGL gems, then clone the game's repo and follow the Readme.
- Video-sources for learning Ruby from scratch
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Started working on an isometric RPG project
Hi! I've wanted to create an RPG inspired by the first Paper Mario games for a long time, but having to deal with 3D graphics was always a blocker for me... So I finally managed to create an isometric 3D "engine" using only 2D libraries (Gosu and MiniGL) and I'm happy with the results so far.
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Libraries for other languages similar to Ebiten?
Gosu (Ruby)
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What game engine is good for ruby?
I've not used it myself in about 5 years but it looks like they have a pretty good tutorial on getting started on their wiki https://github.com/gosu/gosu/wiki/Ruby-Tutorial
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A small sample of the large amount of content from the free and open source 2D platformer Super Bombinhas, written in Ruby. Download on https://victords.itch.io/super-bombinhas
Neither, I use Gosu and my own little library, MiniGL.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
ruby2d - 🎨 The Ruby 2D gem
rescript-compiler - The compiler for ReScript.
Gamebox - A game template for building and distributing Gosu apps.
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
Yeah - Ruby video game framework
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
ocra - One-Click Ruby Application Builder
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
minigl - A minimal Game Library built on top of the Gosu gem.
haxe - Haxe - The Cross-Platform Toolkit