gopher-wp-bridge
hyperhyperspace-core
gopher-wp-bridge | hyperhyperspace-core | |
---|---|---|
1 | 10 | |
2 | 194 | |
- | 0.5% | |
3.1 | 5.7 | |
10 months ago | 7 months ago | |
Python | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gopher-wp-bridge
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Ask HN: What Are You Working on This Year?
Gooher server that connects to your WordPress site and exposes it to the phlogosphere
https://github.com/EamonnMR/gopher-wp-bridge
And my life wouldn't be complete without working on another space game
https://github.com/eamonnmr/space-craft-22
hyperhyperspace-core
- Ask HN: What Are You Working on This Year?
- HyperHyperSpace – Make all data local. Communicate only through data sync
- Thin Platforms
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I was wrong. CRDTs are the future
Not all CRDT libraries focus on text editing. For example, I'm working on a Byzantine fault tolerant general-purpose data sync library loosely based on CRDTs: https://www.hyperhyperspace.org
I'm finding it painfully difficult but it is evolving steadily.
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AWS is playing chess, Cloudflare is playing Go
I'm thinking there's an interesting parallel between my browser-based p2p project [1] and cloudflare workers / DurableObjects. Instead of DurableObjects, we got HashedObjects [2], and instead of workers running on an edge network somewhere, we got in-browser p2p nodes running a browser-to-browser mesh network.
[1] Hyper Hyper Space: https://www.hyperhyperspace.org
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The Future Needs Files
I agree with the author on the merits of the file abstraction, but I think the concept should be updated for networked devices. We need file formats that support both offline usage and seamless sync over the network.
For example, here I use a merkle DAG-based file format to represent CRDT-like types:
https://www.hyperhyperspace.org
The resulting abstraction can be universally looked up using a hash (or short sequence of words), can be modified offline and synchronized flawlessly. It's still WIP (for example, you still can't export it to an actual file, hehe).
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The data model behind Notion's flexibility
> I've been kicking around the idea of writing a CRDT-based editor using this model.
I got around to creating a data layer (p2p, browser-based, CRDT-backed) for something like this:
https://github.com/hyperhyperspace/hyperhyperspace-core
I'd be interested in collaborating on your editor
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The Web’s Missing Interoperability
I'm working on it, Ben [1].
Believe me, it is not easy thing to do.
[1] https://github.com/hyperhyperspace/hyperhyperspace-core
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Solid Project: All of your data, under your control
Look at Hyper Hyper Space!
https://github.com/hyperhyperspace/hyperhyperspace-core
Its goals are similar, the approach is more pragmatic (p2p data layer using standard web browsers and webrtc).
What are some alternatives?
VW_Flash - Flashing tools for VW AG control units over UDS. Compression, encryption, RSA bypass, and checksums are supported for Simos18.1/6/10, DQ250-MQB, DQ381-MQB, and Haldex4Motion-Gen5-MQB.
svelt-yjs - A library for your Svelte app that lets you build Svelte stores from Yjs types.
git-bug - Distributed, offline-first bug tracker embedded in git, with bridges
solid - Solid - Re-decentralizing the web (project directory)
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
fusionauth-issues - FusionAuth issue submission project
diet256 - Coordinated INET256 Network Using QUIC
token-list - The community maintained Solana token registry
roqr - QR codes that will rock your world
examples - Serverless Examples – A collection of boilerplates and examples of serverless architectures built with the Serverless Framework on AWS Lambda, Microsoft Azure, Google Cloud Functions, and more.
miniflare - 🔥 Fully-local simulator for Cloudflare Workers. For the latest version, see https://github.com/cloudflare/workers-sdk/tree/main/packages/miniflare.
plastic-editor - A block-based editor