Ion VS globjects

Compare Ion vs globjects and see what are their differences.

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Ion globjects
1 1
1,433 541
- 0.0%
0.0 4.0
almost 2 years ago 2 months ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ion

Posts with mentions or reviews of Ion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

globjects

Posts with mentions or reviews of globjects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

What are some alternatives?

When comparing Ion and globjects you can also consider the following projects:

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

cppfs - Cross-platform C++ file system library supporting multiple backends

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio

mailio - mailio is a cross platform C++ library for MIME format and SMTP, POP3 and IMAP protocols. It is based on standard C++ 17 and Boost library.

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

dcompute - DCompute: Native execution of D on GPUs and other Accelerators

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

processing - Source code for the Processing Core and Development Environment (PDE)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

shaders - Circle C++ shaders

OpenSceneGraph - OpenSceneGraph git repository