golang-multiplayer-server-demo
Ball-Physics-Game
golang-multiplayer-server-demo | Ball-Physics-Game | |
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1 | 1 | |
1 | 4 | |
- | - | |
0.0 | 10.0 | |
about 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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golang-multiplayer-server-demo
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POC of a multiplayer game server with websockets. Feedback is appreciated.
Though, it likely depends of what type of game you want to build. I've been toying around with the Golang server in an expanded project here, and it's working quite well for my basic uses. But I'm also eager to load-test and performance test once I get something playable up and running.
Ball-Physics-Game
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3D Ball Physics Ball Game + Github Link
Here is the Github link: https://github.com/alsharefee/Ball-Physics-Game
What are some alternatives?
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
shadows
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
Unity-RTS-Selection - Unity RTS-style unit selection
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!