gofakeit
gaseous-giganticus
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gofakeit | gaseous-giganticus | |
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10 | 18 | |
4,206 | 109 | |
- | - | |
9.5 | 5.3 | |
about 1 month ago | 4 months ago | |
Go | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gofakeit
- I've made my first PR.
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Show HN: Buyidentities.com
I have to admit that I fell into a rabbit hole, and I noticed that popular tools like fakerjs or gofakeit[0] did not meet my needs.
I needed to generate realistic-looking identities; the person's photo must match the gender, same for the age, the skin color of the person must correspond with the origin of the surname, the first name should be common in the targeted country, and the residential address must be real, among other things.
You would not use this for test data btw, a common use case for this would be for marketing or spamming operations where you need realistic data. My consciense does not accept the later however ;-)
[0] https://github.com/brianvoe/gofakeit
- Gofakeit New Functions!
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dg - a fast relational data generator
Thank you! No, it’s just random data (here’s a link: https://github.com/brianvoe/gofakeit/blob/master/data/address.go)
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JR, quality Random Data from the Command line, part I
So, is JR yet another faking library written in Go? Yes and no. JR indeed implements most of the APIs in fakerjs and Go fake it, but it's also able to stream data directly to stdout, Kafka, Redis and more (Elastic and MongoDB coming). JR can talk directly to Confluent Schema Registry, manage json-schema and Avro schemas, easily maintain coherence and referential integrity. If you need more than what is OOTB in JR, you can also easily pipe your data streams to other cli tools like kcat thanks to its flexibility.
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TIL: panic(spew.Sdump(myVar))
Tangentially related, but there is a package out there called go-fakeit github.com/brianvoe/gofakeit.git for generating random data, which doesn't sound like it entirely maps with what you're doing, but there may be some overlap.
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Ask HN: What is the most impactful thing you've ever built?
Its not much but I have had success with a random data generator package for golang called https://github.com/brianvoe/gofakeit. Its not live changing but hopefully it helps out enough developers.
- LGPD e falsear dados sensíveis no banco de dados - parte 2
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Creating a PDF With Go, Maroto & Gofakeit
Using mock data is a great way to speed up the prototyping process. We will use the GoFakeIt package to create a little dummy data generator to insert into our PDF.
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Gofakeit v6. Now supports concurrency and crypto/rand
The new v6 release now supports the ability to have localized rand that allows for concurrent generating of random data. Crypto/rand has now been integrated as well as if you have a custom rand that fulfills the math/rand source64 interface you can use it with gofakeit. Let me know your thoughts.
https://github.com/brianvoe/gofakeit
gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
What are some alternatives?
bitio - Optimized bit-level Reader and Writer for Go.
ebsynth - Fast Example-based Image Synthesis and Style Transfer
conv - Fast conversions across various Go types with a simple API.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
uuid - Generate, encode, and decode UUIDs v1 with fast or cryptographic-quality random node identifier.
texture - Procedural texture generation package.
browscap_go - GoLang Library for Browser Capabilities Project
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
autoflags - Populate go command line app flags from config struct
chip-walo - CHIP-8 Emulator using C and SDL2.
base64Captcha - captcha of base64 image string
lsblk - List information about block devices in the FreeBSD system.