godotnim-samples
Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)
godot-nim
godot 4.x bindings for nim-lang (early stage) (by panno8M)
godotnim-samples | godot-nim | |
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7 | 1 | |
20 | 69 | |
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0.0 | 9.2 | |
over 2 years ago | 5 months ago | |
Nim | Nim | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godotnim-samples
Posts with mentions or reviews of godotnim-samples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
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Anybody still trying to make Godot 4.X bindings?
I don't know if this will help, but here's some GodotNim (3.X) code that might be easier to re-implement(/convert?) and test. 75 LOC, label and button code.
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Are Godot's third party languages compatible with each other?
I just want to add, you can also easily call native code from Godot-specific if you can do so in the language. It's Nim-Nim, but here's an example I did (full project here):
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Nim-lang and Godot
I uploaded a decbinhex number converter (using Godot for the GUI) here.
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FYI, you can use Rust as a native scripting language
Not too long ago I made my own example for Nim-lang, just a simple decbinhex converter GUI.
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How to embed Nim expression inside a string? Like template strings in JS.
For reference I've already made the converter (Currently a pull-request to be added to Zetashift's Godot-Nim examples) and just using strutils is one thing I've done (along with manual conversion).
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I think Nim community should focus more on Godot engine.
For something that actually does something, I reccomend the 2 test projects by Zetashift, specifically the dodge-the-creeps demo but note that you have to:
godot-nim
Posts with mentions or reviews of godot-nim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-17.
-
Anybody still trying to make Godot 4.X bindings?
Check this -- https://github.com/panno8M/godot-nim
What are some alternatives?
When comparing godotnim-samples and godot-nim you can also consider the following projects:
godot-nim - Nim bindings for Godot Engine
nodot - A video game node library for Godot 4
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
nim-fswatch - Nim wrapper for the fswatch library
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs
hello-gdextension - Samples and experiments using Godot 4 + GDExtension
enu - A Logo-like 3D environment, implemented in Nim
gdnative - Rust bindings for Godot 3
godotnim-samples vs godot-nim
godot-nim vs nodot
godotnim-samples vs nodot
godot-nim vs nimrodot
godotnim-samples vs nim-fswatch
godot-nim vs gdextension-nim
godotnim-samples vs DPDK-WiFi
godot-nim vs hello-gdextension
godotnim-samples vs enu
godotnim-samples vs gdnative
godotnim-samples vs gdextension-nim
godotnim-samples vs nimrodot