godotnim-samples VS gdextension-nim

Compare godotnim-samples vs gdextension-nim and see what are their differences.

godotnim-samples

Dodge the Creeps and Conways Game of Life in Godot, and Nim! (by zetashift)

gdextension-nim

Godot 4.0 GDExtension binding for nim language. (by Hapenia-Lans)
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godotnim-samples gdextension-nim
7 2
20 45
- -
0.0 10.0
over 2 years ago over 1 year ago
Nim Nim
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godotnim-samples

Posts with mentions or reviews of godotnim-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

gdextension-nim

Posts with mentions or reviews of gdextension-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Anybody still trying to make Godot 4.X bindings?
    7 projects | /r/nim | 17 May 2023
    I started some, based on the pure C instructions at https://github.com/gilzoide/hello-gdextension/blob/main/1.hello-c/README.md But it takes quite a bit of work to make the rest happen, and I'm not focusing on godot myself (making my own engine/framework), so I lost motivation for it. I figure this could also be the situation for other people who could potentially make them, like the attempt that was started at https://github.com/Hapenia-Lans/gdextension-nim So that's why I mention it. Maybe not very practical info, but thought it could be of help to know.
  • Godot 4.0, C# or GDScript & GDExtension. Which will you use and why?
    8 projects | /r/godot | 4 Sep 2022
    Someone seems to be working on that right now : https://github.com/Hapenia-Lans/gdextension-nim

What are some alternatives?

When comparing godotnim-samples and gdextension-nim you can also consider the following projects:

godot-nim - Nim bindings for Godot Engine

gdnative - Rust bindings for Godot 3

nodot - A video game node library for Godot 4

nim-fswatch - Nim wrapper for the fswatch library

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

enu - A Logo-like 3D environment, implemented in Nim

hello-gdextension - Samples and experiments using Godot 4 + GDExtension

godot-go - Go bindings for Godot 4.2 GDExtension API