FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. (by godotengine)
ozz-animation
Open source c++ skeletal animation library and toolset (by guillaumeblanc)
FBX2glTF | ozz-animation | |
---|---|---|
2 | 4 | |
282 | 2,264 | |
3.9% | - | |
5.5 | 8.4 | |
about 1 month ago | about 17 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FBX2glTF
Posts with mentions or reviews of FBX2glTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-28.
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Trying to get over my fear of animations, attempt 1 : animated third person character
Also be sure to check out the Godot tool to make this process easier: https://github.com/godotengine/FBX2glTF
- How to Convert FBX to GLB
ozz-animation
Posts with mentions or reviews of ozz-animation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-17.
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How are rust devs doing?
I really like the C++ ozz-animation library, and Rust doesn't have a good answer for it (yet! work is being done) It has a really great compressed animation data format that again is good for the web It also has a great runtime library for distributing animation calculations across separate cores
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What is a good absolutely minimalist game/rendering engine?
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.
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Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
http://guillaumeblanc.github.io/ozz-animation/ for animations
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Good resources for learning how to implement skeletal animation?
On the otherhand, if I was going to pull in some code/an existing animation system, I have been interested in messing with https://github.com/guillaumeblanc/ozz-animation. It is pretty cool. There is a separate runtime/engine code from whatever editor/asset management you use. I've been toying with the idea of maybe pulling it into Jedi Academy.