godot_openxr
(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x (by GodotVR)
boxday
By MrEliptik
godot_openxr | boxday | |
---|---|---|
10 | 1 | |
274 | 7 | |
0.0% | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
C++ | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_openxr
Posts with mentions or reviews of godot_openxr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-07.
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VR inputs (Quest 2 PCVR)
(If you are using Godot 3, the Node is called ARVRController instead and you will need either the OpenVR or OpenXR plugin)
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Does godot work with the quest 2? (if so... tutorials?)
Files: https://github.com/GodotVR/godot_openxr (or via Asset Lib)
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We've finally released the VR framework and tools we have been working on for the past years. Free and open-source for the community to use! Here's the release trailer showcasing our work.
The GitHub for the Godot OpenXR plugin is here: https://github.com/GodotVR/godot_openxr
- Silly thought while trying to learn how to make games: what if you had to play the game to start the game?
- Practice applying Computer Graphics experience for VR
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post for all godot vr learning resources.
https://github.com/GodotVR/godot_openxr/issues/99 (controller binding open xr)
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I made an Amazon employee VR game for Secret Santa!
Yeah 3D is hard I have to admit! You should be able to yes, using OpenXR backend. Bastiaan was working with a vive at some point I believe, but I'm not sure. You should check https://github.com/GodotVR/godot_openxr
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How do you use the OpenXR plugin for Godot 3.3?
I know that there is an OpenXR plugin now, but how do you use it? I can't find any tutorials.
- 18. März - Godot OpenXR Unterstützung (übersetzt)
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Finally made me some semi functional hands.
https://github.com/GodotVR/godot_openxr https://steamcommunity.com/games/250820/announcements/detail/2522527900755718764
boxday
Posts with mentions or reviews of boxday.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-20.
-
I made an Amazon employee VR game for Secret Santa!
Here you are! https://github.com/MrEliptik/boxday
What are some alternatives?
When comparing godot_openxr and boxday you can also consider the following projects:
godot-xr-tools - Support scenes for AR and VR in Godot
godot_openvr_fps - Repository for the OpenVR starter tutorial
godot_oculus_quest_toolkit - An easy to use VR toolkit for Oculus Quest development using the Godot game engine
clojure-vr
godot_openvr - GDNative based Open VR module
godot-xr-tools-demo - Demo project for Godot XR tools mechanics