godot_open_target_shooter
Pixelorama
godot_open_target_shooter | Pixelorama | |
---|---|---|
8 | 70 | |
46 | 6,230 | |
- | 4.3% | |
1.4 | 9.7 | |
11 months ago | 1 day ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot_open_target_shooter
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How to make the autoload stop playing on certain scenes?
You probably want something like this. You have a function on the autoload to tell it what to play and use this function from your other scenes. The music manager at that link is quite simple, you may need something more complicated, but it should be a good starting point.
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Good resources for creating persistent game settings and user preferences?
For a good recent example of using config file for persistent user data with saving and loading see this project: https://github.com/thelastflapjack/godot_open_target_shooter
- Troubles with FSM implementation for 3D Character Controller
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building my third person shooter template for the first time. god i cant express how awesome it feels.
A little while ago I finished an open source third person shooter project. It is possible there is some stuff in it which is useful to you. You can see some of the project and get the project files on itch, the project files are also on github.
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The power and fun of open source! A few hours converting /u/thelastflapjack ‘s open TPS target shooter to VR!
/u/thelastflapjack ‘s original project can be found here: https://github.com/thelastflapjack/godot_open_target_shooter
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I need help with Godot Audio
For music, you probably want a music manager singleton. There is a simple one here as part of a recent project of mine. But from a quick search, there appear to be many similar things and even a plugin which may be better suited to your needs.
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An open source 3rd person shooter. Links to itch and github in the comments.
The game, blend files and project files can be found on the itch page. Alternatively, the godot project files are also on github.
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Open sourced and released my third person shooter project. Link in the comments.
Sure, if you would prefer that
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
What are some alternatives?
Godot-XR-Avatar - a MIT Licensed VR avatar for the Godot Engine
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
SM_Player
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
godot-steam-api - Godot Steam integration using GDNative.
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
Pixel-Editor - A Simple Pixel Art Editor For Zakar Game Engine
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0