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godot_open_target_shooter
An open source third person shoot time trial game made with Godot 3.5 (by teddybear082)
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godot_open_target_shooter reviews and mentions
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How to make the autoload stop playing on certain scenes?
You probably want something like this. You have a function on the autoload to tell it what to play and use this function from your other scenes. The music manager at that link is quite simple, you may need something more complicated, but it should be a good starting point.
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Good resources for creating persistent game settings and user preferences?
For a good recent example of using config file for persistent user data with saving and loading see this project: https://github.com/thelastflapjack/godot_open_target_shooter
- Troubles with FSM implementation for 3D Character Controller
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building my third person shooter template for the first time. god i cant express how awesome it feels.
A little while ago I finished an open source third person shooter project. It is possible there is some stuff in it which is useful to you. You can see some of the project and get the project files on itch, the project files are also on github.
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The power and fun of open source! A few hours converting /u/thelastflapjack ‘s open TPS target shooter to VR!
/u/thelastflapjack ‘s original project can be found here: https://github.com/thelastflapjack/godot_open_target_shooter
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I need help with Godot Audio
For music, you probably want a music manager singleton. There is a simple one here as part of a recent project of mine. But from a quick search, there appear to be many similar things and even a plugin which may be better suited to your needs.
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An open source 3rd person shooter. Links to itch and github in the comments.
The game, blend files and project files can be found on the itch page. Alternatively, the godot project files are also on github.
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Open sourced and released my third person shooter project. Link in the comments.
Sure, if you would prefer that
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Stats
thelastflapjack/godot_open_target_shooter is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of godot_open_target_shooter is GDScript.
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