godot_open_target_shooter
GodotDynamicInventorySystem
godot_open_target_shooter | GodotDynamicInventorySystem | |
---|---|---|
8 | 2 | |
46 | 430 | |
- | - | |
1.4 | 6.0 | |
11 months ago | 3 months ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_open_target_shooter
-
How to make the autoload stop playing on certain scenes?
You probably want something like this. You have a function on the autoload to tell it what to play and use this function from your other scenes. The music manager at that link is quite simple, you may need something more complicated, but it should be a good starting point.
-
Good resources for creating persistent game settings and user preferences?
For a good recent example of using config file for persistent user data with saving and loading see this project: https://github.com/thelastflapjack/godot_open_target_shooter
- Troubles with FSM implementation for 3D Character Controller
-
building my third person shooter template for the first time. god i cant express how awesome it feels.
A little while ago I finished an open source third person shooter project. It is possible there is some stuff in it which is useful to you. You can see some of the project and get the project files on itch, the project files are also on github.
-
The power and fun of open source! A few hours converting /u/thelastflapjack ‘s open TPS target shooter to VR!
/u/thelastflapjack ‘s original project can be found here: https://github.com/thelastflapjack/godot_open_target_shooter
-
I need help with Godot Audio
For music, you probably want a music manager singleton. There is a simple one here as part of a recent project of mine. But from a quick search, there appear to be many similar things and even a plugin which may be better suited to your needs.
-
An open source 3rd person shooter. Links to itch and github in the comments.
The game, blend files and project files can be found on the itch page. Alternatively, the godot project files are also on github.
-
Open sourced and released my third person shooter project. Link in the comments.
Sure, if you would prefer that
GodotDynamicInventorySystem
-
Godot for GUI
Dynamic Inventory System, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild. Opensource, with commercial videotutorial. https://github.com/alfredbaudisch/GodotDynamicInventorySystem
-
Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Repository: https://github.com/alfredbaudisch/GodotDynamicInventorySystem
What are some alternatives?
Godot-XR-Avatar - a MIT Licensed VR avatar for the Godot Engine
godot-game-settings - Create and manage game settings in Godot Engine.
SM_Player
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-blender
whiskers - A Visual Dialogue Editor made using the Godot Engine
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
godot-reprojection-demo - [WIP] Proof of concept for framerate upscaling via reprojection in Godot
learn-gdscript - Learn Godot's GDScript programming language from zero, right in your browser, for free.
goduz - A GDScript library for building user interfaces with Godot Engine 4
OpMon - An open source Pokemon-inspired game, now with Godot